shader: share bounded record descriptors for packed loads and byte stores

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzik
2026-10-14 05:07:24 +02:00
parent 4cf5a96b79
commit 26d326d1b0
12 changed files with 581 additions and 142 deletions
@@ -399,7 +399,7 @@ uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryIn
Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::MemoryInfo& mem);
bool UsesSharedIndirectBufferStore(const EmitterState& state, uint32_t resource);
bool UsesSharedIndirectBufferAccess(const EmitterState& state, uint32_t resource);
void EmitMemoryOffsets(EmitterState& state);
@@ -418,7 +418,8 @@ struct MemoryResourceAccess {
uint32_t EmitIndirectResourceIndex(EmitterState& state, uint32_t key, uint32_t mapping_offset,
uint32_t search_iterations, uint32_t default_resource);
MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::MemoryInfo& mem);
MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::MemoryInfo& mem,
uint32_t array_index = 0u);
MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
const IR::MemoryInfo& mem,