shader: share bounded record descriptors for packed loads and byte stores

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzik
2026-10-14 05:07:24 +02:00
parent 4cf5a96b79
commit 26d326d1b0
12 changed files with 581 additions and 142 deletions
@@ -235,6 +235,7 @@ VALUE_OPCODE(BpermuteU32, U32, U32, U32, U1)
// dense bindings are assigned by resource tracking.
VALUE_OPCODE(GetSrtResource, SrtResource)
VALUE_OPCODE(GetBufferResource, BufferResource, U32, U32, U32, U32)
VALUE_OPCODE(GetBufferResourceIndex, U32, U32)
VALUE_OPCODE(GetAddressResource, AddressResource, U32, U32)
VALUE_OPCODE(GetScratchResource, AddressResource)
VALUE_OPCODE(GetImageResource, ImageResource, U32, U32, U32, U32, U32, U32, U32, U32)