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shader: share bounded record descriptors for packed loads and byte stores
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -235,6 +235,7 @@ VALUE_OPCODE(BpermuteU32, U32, U32, U32, U1)
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// dense bindings are assigned by resource tracking.
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VALUE_OPCODE(GetSrtResource, SrtResource)
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VALUE_OPCODE(GetBufferResource, BufferResource, U32, U32, U32, U32)
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VALUE_OPCODE(GetBufferResourceIndex, U32, U32)
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VALUE_OPCODE(GetAddressResource, AddressResource, U32, U32)
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VALUE_OPCODE(GetScratchResource, AddressResource)
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VALUE_OPCODE(GetImageResource, ImageResource, U32, U32, U32, U32, U32, U32, U32, U32)
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