shader: share bounded record descriptors for packed loads and byte stores

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzik
2026-10-14 05:07:24 +02:00
parent 4cf5a96b79
commit 26d326d1b0
12 changed files with 581 additions and 142 deletions
@@ -343,9 +343,16 @@ void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs
if (memory.resource >= info.buffers.size()) {
return Fail("buffer operation has invalid resource metadata");
}
const auto bits = StorageBufferElementBits(program, memory);
info.buffer_u8 |= bits == 8u;
info.buffer_u16 |= bits == 16u;
const auto collect_element = [&](uint32_t resource) {
auto selected = memory;
selected.resource = resource;
const auto bits = StorageBufferElementBits(program, selected);
info.buffer_u8 |= bits == 8u;
info.buffer_u16 |= bits == 16u;
};
collect_element(memory.resource);
for (const auto child: info.buffers[memory.resource].indirect_resources)
collect_element(child);
if ((info.buffers[memory.resource].packed_stride & (1u << 20u)) != 0u) {
if (program.stage != ShaderType::Compute) {
return Fail("buffer ADD_TID is only valid for compute shaders");