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graphics: track HTile clears across PS5 depth array slices
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -69,7 +69,7 @@ struct ImageInfo {
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GuestRange data;
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GuestRange stencil;
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ImageMetadataInfo metadata;
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uint32_t htile_clear_mask = UINT32_MAX;
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bool htile_initial_clear = true;
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vk::Format pixel_format = vk::Format::eUndefined;
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Prospero::BufferFormat guest_format = Prospero::BufferFormat::kInvalid;
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Prospero::ImageType type = Prospero::ImageType::kColor2D;
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