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graphics: keep bounded image heaps resident in a bindless descriptor set
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@@ -1008,7 +1008,7 @@ void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {
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}
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void CommandProcessor::WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index) {
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// The SDK stalls only this command processor, not the host command lane or other queues.
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// Stall only this command processor, not the host command lane or other queues.
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if (!m_renderer.GetVideoOut().IsSafeForRendering(static_cast<int>(video_out_handle),
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static_cast<int>(display_buffer_index))) {
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SuspendPm4();
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