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graphics: keep bounded image heaps resident in a bindless descriptor set
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@@ -43,6 +43,7 @@ struct GraphicContext {
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uint32_t min_subgroup_size = 0;
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uint32_t max_subgroup_size = 0;
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uint32_t max_push_descriptors = 0;
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vk::DescriptorSetLayout image_heap_layout = nullptr;
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vk::ShaderStageFlags required_subgroup_size_stages = {};
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Common::Mutex queue_mutex;
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uint32_t queue_family = static_cast<uint32_t>(-1);
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