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graphics: keep bounded image heaps resident in a bindless descriptor set
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_IMAGEHEAP_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_IMAGEHEAP_H_
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#include "common/common.h"
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#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
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#include "graphics/shader/recompiler/ir/passes/SrtWalker.h"
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#include <deque>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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namespace Libs::Graphics {
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class Buffer;
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class CommandBuffer;
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class PageManager;
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class RenderContext;
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class RenderExecutor;
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struct ImageHeapTestAccess;
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// Guest image tables that shaders index by GPU-computed offsets, kept resident in one bindless
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// sampled-image array. Each view of a table owns device slot words, one per table dword, that
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// select an array element. CPU writes to a table fault in its snapshot, which each draw refreshes
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// once; a view takes the changes when a draw first acquires it. Changes to the images behind
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// elements bump Image::heap_epoch.
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class ImageHeap final: public ShaderRecompiler::IR::ImageHeapSource {
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public:
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ImageHeap(RenderContext& context, PageManager& page_manager);
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~ImageHeap();
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KYTY_CLASS_NO_COPY(ImageHeap);
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// Starts a draw or dispatch, before its programs acquire views.
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void BeginDraw() { ++m_draw; }
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bool Acquire(const ShaderRecompiler::IR::ImageHeapRequest& request,
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ShaderRecompiler::IR::ImageHeapView& result) override;
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// Image discovery: resolves new elements and rediscovers changed images.
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void Rebind(RenderExecutor& executor);
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// Recording: uploads slots, moves resident images to their read layout and binds the array.
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void Commit(CommandBuffer& buffer, vk::PipelineBindPoint bind_point, vk::PipelineLayout layout);
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// CPU write fault, on any thread.
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void InvalidateMemory(uint64_t address, uint64_t size);
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void UnmapMemory(uint64_t address, uint64_t size);
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private:
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using DescriptorValue = ShaderRecompiler::IR::DescriptorValue;
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struct DescriptorHash {
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size_t operator()(const DescriptorValue& value) const noexcept;
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};
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struct Element {
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DescriptorValue value;
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TextureBinding binding;
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uint32_t kind = 0;
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uint32_t refs = 0; // Slots of the owning view that select it.
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bool stale = false;
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};
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struct Memory;
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struct View {
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Memory& memory;
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uint64_t step = 0;
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uint64_t first = 0;
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uint64_t count = 0;
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ShaderRecompiler::IR::ImageResource profile;
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std::vector<uint32_t> slots; // Plus a trailing null slot.
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std::vector<uint32_t> kind_keys;
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std::vector<DescriptorValue> kinds; // One representative per kind_keys entry.
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std::unordered_map<DescriptorValue, uint32_t, DescriptorHash> elements;
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std::vector<uint32_t> pending; // Not yet resolved.
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std::vector<uint32_t> released; // No slot selects them after the next upload.
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std::vector<uint32_t> away; // Not yet moved to the read layout.
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std::vector<uint32_t> dcc; // Color metadata clears apply on each discovery.
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std::unique_ptr<Buffer> buffer;
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size_t dirty_begin = 0; // Slots to upload.
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size_t dirty_end = 0;
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size_t changed_begin = 0; // Table bytes changed since it was probed.
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size_t changed_end = 0;
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uint64_t resolve_epoch = 0;
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uint64_t layout_epoch = 0;
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};
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struct Memory {
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uint64_t base = 0;
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uint64_t size = 0;
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std::vector<uint32_t> words;
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std::vector<uint8_t> dirty_pages; // Unwatched, so unread since a write.
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uint64_t draw = 0; // Last draw that refreshed it.
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std::vector<std::unique_ptr<View>> views;
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};
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[[nodiscard]] bool Refresh(Memory& memory);
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void MarkDirty(Memory& memory, size_t begin, size_t end);
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template <bool track>
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void Watch(const Memory& memory, size_t begin, size_t end);
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void Unwatch(const Memory& memory);
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void UpdateProbes(View& view, uint64_t begin, uint64_t end);
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void UpdateProbe(View& view, uint64_t probe);
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void Assign(View& view, size_t slot, uint32_t entry);
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uint32_t Intern(View& view, uint32_t kind, const DescriptorValue& value);
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void Release(View& view, uint32_t entry);
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void Unreference(Element& element);
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uint32_t Allocate();
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void Retire(View& view);
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void WriteDescriptors();
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RenderContext& m_context;
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PageManager& m_page_manager;
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std::mutex m_mutex; // Fault-visible Memory state and m_memories.
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std::vector<std::unique_ptr<Memory>> m_memories;
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std::vector<View*> m_active; // Acquired since the last commit.
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uint64_t m_draw = 1;
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std::vector<Element> m_elements;
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std::vector<uint32_t> m_free;
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std::deque<std::pair<uint64_t, uint32_t>> m_retired; // Tick, element.
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std::vector<std::pair<size_t, size_t>> m_runs;
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std::vector<uint32_t> m_scratch;
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std::vector<uint32_t> m_writes; // Elements whose descriptors changed.
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vk::DescriptorSetLayout m_layout = nullptr;
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vk::DescriptorPool m_pool = nullptr;
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vk::DescriptorSet m_set = nullptr;
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friend struct ImageHeapTestAccess;
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};
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_IMAGEHEAP_H_
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