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shader: implement RDNA2 double-precision fractional part
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@@ -179,6 +179,7 @@ inline constexpr auto EmitFPFloor32 = EmitGlsl<GLSLstd450Floor, IR::Type::F3
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inline constexpr auto EmitFPCeil32 = EmitGlsl<GLSLstd450Ceil, IR::Type::F32, uint32_t>;
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inline constexpr auto EmitFPTrunc32 = EmitGlsl<GLSLstd450Trunc, IR::Type::F32, uint32_t>;
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inline constexpr auto EmitFPFract32 = EmitGlsl<GLSLstd450Fract, IR::Type::F32, uint32_t>;
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inline constexpr auto EmitFPFract64 = EmitGlsl<GLSLstd450Fract, IR::Type::F64, uint32_t>;
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uint32_t EmitFPSin(EmitterState& state, uint32_t arg0);
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uint32_t EmitFPCos(EmitterState& state, uint32_t arg0);
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#undef EMIT_NATIVE
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