shader: implement RDNA2 double-precision fractional part

This commit is contained in:
nmzik
2026-10-04 02:39:28 +04:00
parent 068d7621db
commit 284d58d1d5
8 changed files with 106 additions and 4 deletions
@@ -179,6 +179,7 @@ inline constexpr auto EmitFPFloor32 = EmitGlsl<GLSLstd450Floor, IR::Type::F3
inline constexpr auto EmitFPCeil32 = EmitGlsl<GLSLstd450Ceil, IR::Type::F32, uint32_t>;
inline constexpr auto EmitFPTrunc32 = EmitGlsl<GLSLstd450Trunc, IR::Type::F32, uint32_t>;
inline constexpr auto EmitFPFract32 = EmitGlsl<GLSLstd450Fract, IR::Type::F32, uint32_t>;
inline constexpr auto EmitFPFract64 = EmitGlsl<GLSLstd450Fract, IR::Type::F64, uint32_t>;
uint32_t EmitFPSin(EmitterState& state, uint32_t arg0);
uint32_t EmitFPCos(EmitterState& state, uint32_t arg0);
#undef EMIT_NATIVE