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gpu: validate depth copy state when drawing instead of decoding
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@@ -184,7 +184,6 @@ static HW::RenderControl DecodeRenderControl(uint32_t value) {
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KYTY_PM4_GET(value, DB_RENDER_CONTROL, COPY_STENCIL_TO_COLOR) != 0;
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KYTY_PM4_GET(value, DB_RENDER_CONTROL, COPY_STENCIL_TO_COLOR) != 0;
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r.copy_centroid = KYTY_PM4_GET(value, DB_RENDER_CONTROL, COPY_CENTROID) != 0;
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r.copy_centroid = KYTY_PM4_GET(value, DB_RENDER_CONTROL, COPY_CENTROID) != 0;
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r.copy_sample = KYTY_PM4_GET(value, DB_RENDER_CONTROL, COPY_SAMPLE);
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r.copy_sample = KYTY_PM4_GET(value, DB_RENDER_CONTROL, COPY_SAMPLE);
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EXIT_NOT_IMPLEMENTED(r.copy_depth_to_color || r.copy_stencil_to_color);
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return r;
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return r;
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}
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}
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