graphics: clamp raster depth after polygon offset

Enable native Vulkan depth clamping independently of guest depth clipping
This commit is contained in:
nmzik
2026-09-24 13:31:34 +04:00
parent db7745ef41
commit 2aaf0c9ba3
2 changed files with 7 additions and 0 deletions
@@ -238,6 +238,10 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
#endif
}
#if !defined(__APPLE__)
if (device_features2.features.depthClamp != VK_TRUE) {
LOGF("depthClamp is not supported\n");
skip_device = true;
}
if (fragment_barycentric.fragmentShaderBarycentric != VK_TRUE) {
LOGF("fragmentShaderBarycentric is not supported\n");
skip_device = true;
@@ -607,6 +611,7 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
device_features.robustBufferAccess = VK_TRUE;
#if !defined(__APPLE__)
device_features.depthBounds = VK_TRUE; // unsupported by MoltenVK
device_features.depthClamp = VK_TRUE;
#endif
device_features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
device_features.shaderImageGatherExtended = VK_TRUE;