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shader: share emitter helpers
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@@ -593,7 +593,6 @@ static void ShaderGetStaticInputInfoPS(
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}
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ps_info.ps_pos_x = (active_inputs & 0x00000100u) != 0;
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ps_info.ps_pos_y = (active_inputs & 0x00000200u) != 0;
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ps_info.ps_pos_xy = ps_info.ps_pos_x && ps_info.ps_pos_y;
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ps_info.ps_pos_z = (active_inputs & 0x00000400u) != 0;
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ps_info.ps_pos_w = (active_inputs & 0x00000800u) != 0;
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ps_info.ps_front_face = (active_inputs & 0x00001000u) != 0;
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