Linux: port the emulator to a working state on Linux (#117)

Linux: port the emulator to a working state
This commit is contained in:
Stefanos Costa
2026-07-29 01:25:58 +03:00
committed by GitHub
parent 3dc793d859
commit 2b9cba457e
30 changed files with 2320 additions and 381 deletions
+109 -11
View File
@@ -19,12 +19,16 @@
#include <windows.h>
#undef min
#undef max
#else
#include <dlfcn.h>
// RenderDoc uses Windows-style names in its cross-platform API.
#define __cdecl
using HMODULE = void*;
#endif
namespace Libs::Graphics {
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
using RenderDocDevicePointer = void*;
using RenderDocWindowHandle = void*;
@@ -107,6 +111,8 @@ static RenderDocDevicePointer GetRenderDocDevicePointer(vk::Instance instance) {
return VulkanHandleToPointer(instance);
}
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
static bool BindRenderDocApi(HMODULE module) {
auto* get_api = reinterpret_cast<pRENDERDOC_GetAPI>(GetProcAddress(module, "RENDERDOC_GetAPI"));
if (get_api == nullptr) {
@@ -147,10 +153,84 @@ static RenderDocWindowHandle GetRenderDocWindowHandle(SDL_Window* window) {
return info.info.win.window;
}
#else
static bool BindRenderDocApi(HMODULE module) {
auto* get_api = reinterpret_cast<pRENDERDOC_GetAPI>(::dlsym(module, "RENDERDOC_GetAPI"));
if (get_api == nullptr) {
return false;
}
void* api = nullptr;
if (get_api(eRENDERDOC_API_Version_1_4_2, &api) == 0 || api == nullptr) {
return false;
}
g_module = module;
g_api = static_cast<RenderDocApi*>(api);
g_api->SetCaptureFilePathTemplate("_RenderDoc/kyty");
static RenderDocInputButton capture_keys[] = {eRENDERDOC_Key_F1};
g_api->SetCaptureKeys(capture_keys, 1);
g_api->UnloadCrashHandler();
Dl_info info {};
if (::dladdr(reinterpret_cast<void*>(get_api), &info) != 0 && info.dli_fname != nullptr) {
LOGF("RenderDoc: bound API from %s\n", info.dli_fname);
} else {
LOGF("RenderDoc: bound API\n");
}
return true;
}
static RenderDocWindowHandle GetRenderDocWindowHandle(SDL_Window* window) {
if (window == nullptr) {
return nullptr;
}
SDL_SysWMinfo info {};
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(window, &info) != SDL_TRUE) {
return nullptr;
}
#if defined(SDL_VIDEO_DRIVER_X11)
if (info.subsystem == SDL_SYSWM_X11) {
// RenderDoc takes the raw xlib Window id in the pointer slot, not a Display*.
return reinterpret_cast<RenderDocWindowHandle>(
static_cast<uintptr_t>(info.info.x11.window));
}
#endif
// Wayland capture works without an active-window handle.
static std::atomic_bool logged = false;
if (!logged.exchange(true)) {
LOGF("RenderDoc: no native window handle for SDL subsystem %d (Wayland?); the in-app "
"overlay is unavailable, but --rd captures still work\n",
static_cast<int>(info.subsystem));
}
return nullptr;
}
#endif
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
static bool IsAvailable() {
return g_api != nullptr && g_device != nullptr && g_window != nullptr;
}
#else
static bool IsAvailable() {
return g_api != nullptr && g_device != nullptr;
}
#endif
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
void RenderDocInit() {
bool expected = false;
if (!g_init_done.compare_exchange_strong(expected, true)) {
@@ -187,6 +267,33 @@ void RenderDocInit() {
}
}
#else
void RenderDocInit() {
bool expected = false;
if (!g_init_done.compare_exchange_strong(expected, true)) {
return;
}
// Prefer an injected RenderDoc instance.
auto* module = ::dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD);
if (module == nullptr) {
module = ::dlopen("librenderdoc.so", RTLD_NOW);
}
if (module == nullptr) {
LOGF("RenderDoc: librenderdoc.so was not found; in-app capture disabled\n");
return;
}
if (!BindRenderDocApi(module)) {
LOGF("RenderDoc: API 1.4.2 is not available; in-app capture disabled\n");
::dlclose(module);
return;
}
}
#endif
void RenderDocSetActiveWindow(vk::Instance instance, SDL_Window* window) {
if (g_api == nullptr) {
return;
@@ -274,13 +381,4 @@ void RenderDocOnPresent() {
}
}
#else
void RenderDocInit() {}
void RenderDocSetActiveWindow(vk::Instance /*instance*/, SDL_Window* /*window*/) {}
void RenderDocRequestCapture() {}
void RenderDocOnPresent() {}
#endif
} // namespace Libs::Graphics