shader: remove masked-value pass and normalize ancillary fields

This commit is contained in:
nmzik
2026-09-07 09:14:40 +04:00
parent 75aaa963d2
commit 2c5060e14f
5 changed files with 50 additions and 233 deletions
@@ -651,9 +651,6 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
IR::ResolveControlFlowIdentities(ir);
IR::RemoveIdentities(ir.blocks);
IR::EliminateDeadCode(ir.blocks);
IR::EliminateMaskedValues(ir);
IR::RemoveIdentities(ir.blocks);
IR::EliminateDeadCode(ir.blocks);
const auto read_lane_stats = IR::EliminateReadLane(ir, ir.wave_size);
if (read_lane_stats.rewritten_reads != 0) {
LOGF("%s read-lane elimination: reads=%" PRIu32 "\n", GetDumpLabel(options),