shader: remove masked-value pass and normalize ancillary fields

This commit is contained in:
nmzik
2026-09-07 09:14:40 +04:00
parent 75aaa963d2
commit 2c5060e14f
5 changed files with 50 additions and 233 deletions
@@ -4,9 +4,6 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
struct Program;
void ConstantPropagationPass(const BlockList& blocks);
void EliminateMaskedValues(Program& program);
} // namespace Libs::Graphics::ShaderRecompiler::IR