shader: fix packed image address reads

This commit is contained in:
nmzik
2026-09-05 11:32:32 +04:00
parent 51afce3a97
commit 2ec0e9e8f3
5 changed files with 112 additions and 39 deletions
@@ -10,6 +10,14 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
const char* MimgSampleOpcodeName(uint32_t opcode);
struct ImageAddressComponent {
uint32_t bit_offset;
uint32_t bit_width;
};
ImageAddressComponent ImageAddressComponentLayout(uint32_t flags, uint32_t component);
uint32_t ImageAddressDwordCount(uint32_t flags, uint32_t components);
} // namespace Libs::Graphics::ShaderRecompiler::Decoder
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_IMAGEOPS_H_ */