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Rework guest memory tracking/virtual address space/direct and flexible memory (#135)
* Rework guest memory tracking * add unknwon flag * Fix macOS guest address-space reservation
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@@ -616,8 +616,6 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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(address & (static_cast<uint64_t>(size.align) - 1u)) != 0);
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if (storage) {
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ValidateStorageTexture(resource, descriptor, size.size);
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m_context.GetBufferCache().ValidateGpuAccess(address, size.size, resource.read,
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resource.written);
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}
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const auto pixel_format = TextureGetFormat(format);
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