From 3005a210c60297bb018b70320fe14c28ad59aaf2 Mon Sep 17 00:00:00 2001 From: nmzik Date: Sat, 8 Aug 2026 23:55:45 +0200 Subject: [PATCH] renderer: ignore inactive HTile depth address --- src/graphics/host_gpu/renderer/depthRenderTarget.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/graphics/host_gpu/renderer/depthRenderTarget.cpp b/src/graphics/host_gpu/renderer/depthRenderTarget.cpp index ca6af28cc..dc37a6e5b 100644 --- a/src/graphics/host_gpu/renderer/depthRenderTarget.cpp +++ b/src/graphics/host_gpu/renderer/depthRenderTarget.cpp @@ -205,8 +205,6 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB if (z.depth_view.slice_max >= 32) { DepthFatal("HTile clear tracking supports at most 32 slices"); } - } else if (z.htile_data_base_addr != 0) { - DepthFatal("HTile address without an enabled tile surface"); } const bool size_xy_valid = z.size.valid; const bool wh_valid = z.width_height_valid && z.width != 0 && z.height != 0;