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graphics: honor primitive restart state
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@@ -212,11 +212,12 @@ private:
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const DrawCallInfo& draw,
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uint32_t render_target_slice_offset,
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bool log_setup_phases, DrawRenderState& state);
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void ExecutePreparedDraw(uint64_t submit_id, RenderCommandBuffer& buffer,
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const DrawCallInfo& draw, DrawRenderState& state,
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vk::PrimitiveTopology topology, const DrawEmitInfo& emit,
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const DrawIndexBufferSource& index_source, bool log_pipeline_phase,
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bool set_bind_debug, bool set_auto_debug);
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void ExecutePreparedDraw(uint64_t submit_id, RenderCommandBuffer& buffer,
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const DrawCallInfo& draw, DrawRenderState& state,
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vk::PrimitiveTopology topology, const DrawEmitInfo& emit,
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const DrawIndexBufferSource& index_source,
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bool primitive_restart_enable, bool log_pipeline_phase,
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bool set_bind_debug, bool set_auto_debug);
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[[nodiscard]] RenderState AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
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uint32_t color_count, RenderDepthInfo& depth);
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[[nodiscard]] bool ResolveColorTargets(uint64_t submit_id, RenderCommandBuffer& buffer,
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