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graphics: materialize fast clears before sampling reused targets
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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@@ -196,6 +196,8 @@ private:
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std::span<PreparedBindings* const> stages = {});
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[[nodiscard]] bool ResolveColorTargets(CommandBuffer& buffer,
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uint32_t render_target_slice_offset);
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[[nodiscard]] bool ConsumeMetadataColorOperation(CommandBuffer& buffer,
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uint32_t render_target_slice_offset);
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void BindImage(ImageId id, bool storage);
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void BindRenderTarget(ImageId id);
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void ResetBindings();
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