graphics: materialize fast clears before sampling reused targets

Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
This commit is contained in:
nmzik
2026-10-13 03:21:40 +02:00
parent 40692dfb64
commit 31b7be9ff2
5 changed files with 113 additions and 41 deletions
+2
View File
@@ -196,6 +196,8 @@ private:
std::span<PreparedBindings* const> stages = {});
[[nodiscard]] bool ResolveColorTargets(CommandBuffer& buffer,
uint32_t render_target_slice_offset);
[[nodiscard]] bool ConsumeMetadataColorOperation(CommandBuffer& buffer,
uint32_t render_target_slice_offset);
void BindImage(ImageId id, bool storage);
void BindRenderTarget(ImageId id);
void ResetBindings();