mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
@@ -204,22 +204,19 @@ struct PipelineCache::ProgramCache {
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static constexpr std::size_t MaxStaticKeyWords = 13 + ShaderVertexInputInfo::RES_MAX * 13;
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template <ShaderType Stage>
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Permutation CompilePermutation(const ShaderParams& params,
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const ShaderRecompiler::CompileOptions& options,
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ShaderRecompiler::TranslateResult translated,
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ShaderRecompiler::IR::ResourceSpecialization specialization,
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uint32_t push_data_start_dword) {
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constexpr const char* stage_name = [] {
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if constexpr (Stage == ShaderType::Vertex) {
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return "vs";
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} else if constexpr (Stage == ShaderType::Pixel) {
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return "ps";
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} else {
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static_assert(Stage == ShaderType::Compute);
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return "cs";
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}
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}();
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const char* stage_name = nullptr;
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switch (options.stage) {
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case ShaderType::Vertex: stage_name = "vs"; break;
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case ShaderType::Mesh: stage_name = "ms"; break;
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case ShaderType::Pixel: stage_name = "ps"; break;
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case ShaderType::Compute: stage_name = "cs"; break;
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default: EXIT("invalid pipeline shader stage\n");
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}
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auto result = ShaderRecompiler::CompileProgram(std::move(translated), options,
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specialization, push_data_start_dword);
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DumpShaderOriginal(stage_name, options.shader_hash, params.code, result.decoded_dump);
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@@ -256,16 +253,15 @@ struct PipelineCache::ProgramCache {
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template <typename InputInfo>
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ShaderProgram Get(const ShaderParams& params, InputInfo& input_info,
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uint32_t& push_data_cursor) {
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constexpr ShaderType stage = [] {
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if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
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return ShaderType::Vertex;
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} else if constexpr (std::is_same_v<InputInfo, ShaderPixelInputInfo>) {
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return ShaderType::Pixel;
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} else {
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static_assert(std::is_same_v<InputInfo, ShaderComputeInputInfo>);
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return ShaderType::Compute;
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}
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}();
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ShaderType stage;
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if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
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stage = input_info.mesh.threads_num[0] != 0 ? ShaderType::Mesh : ShaderType::Vertex;
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} else if constexpr (std::is_same_v<InputInfo, ShaderPixelInputInfo>) {
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stage = ShaderType::Pixel;
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} else {
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static_assert(std::is_same_v<InputInfo, ShaderComputeInputInfo>);
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stage = ShaderType::Compute;
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}
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lookup_key.stage = stage;
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lookup_key.hash = params.hash;
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@@ -307,31 +303,32 @@ struct PipelineCache::ProgramCache {
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} else {
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stage_input.compute = &input_info;
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}
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constexpr const char* label = [] {
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if constexpr (stage == ShaderType::Vertex) {
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return "ShaderRecompiler VS";
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} else if constexpr (stage == ShaderType::Pixel) {
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return "ShaderRecompiler PS";
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} else {
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return "ShaderRecompiler CS";
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}
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}();
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const char* label = nullptr;
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switch (stage) {
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case ShaderType::Vertex: label = "ShaderRecompiler VS"; break;
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case ShaderType::Mesh: label = "ShaderRecompiler MS"; break;
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case ShaderType::Pixel: label = "ShaderRecompiler PS"; break;
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case ShaderType::Compute: label = "ShaderRecompiler CS"; break;
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default: EXIT("invalid pipeline shader stage\n");
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}
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ShaderRecompiler::CompileOptions options;
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options.stage = stage;
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options.shader_hash = params.hash;
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options.user_data = params.user_data;
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options.back_code = params.back_code;
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options.dump_ir = Config::GetShaderLogDirection() != Config::ShaderLogDirection::Silent;
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options.early_dump = options.dump_ir;
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options.dump_label = label;
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options.input_info = stage_input;
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if constexpr (stage == ShaderType::Vertex) {
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options.scratch_dwords = input_info.scratch_size_dwords;
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if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
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options.user_data_base = 8;
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options.scratch_dwords = input_info.scratch_size_dwords;
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} else if constexpr (stage == ShaderType::Pixel) {
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options.scratch_dwords = input_info.scratch_size_dwords;
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} else {
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options.scratch_dwords = input_info.scratch_size_dwords;
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options.wave_size = input_info.wave_size;
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if (stage == ShaderType::Mesh) {
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options.wave_size = input_info.mesh.wave_size;
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options.scratch_dwords = input_info.mesh.scratch_size_dwords;
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}
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} else if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
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options.wave_size = input_info.wave_size;
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}
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auto translated = ShaderRecompiler::TranslateProgram(params.code, options);
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if (entry == programs.end()) {
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@@ -340,7 +337,7 @@ struct PipelineCache::ProgramCache {
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specialization));
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entry = programs.try_emplace(lookup_key, std::move(resource_plan)).first;
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}
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entry->second.permutations.push_back(CompilePermutation<stage>(
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entry->second.permutations.push_back(CompilePermutation(
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params, options, std::move(translated), std::move(specialization), push_data_cursor));
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const auto& permutation = entry->second.permutations.back();
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input_info.stage = {.program = &permutation.program, .resources = std::move(resources)};
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@@ -540,10 +537,29 @@ void PipelineCache::Save() {
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PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
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const HW::VertexShaderInfo& vertex_regs, const HW::PixelShaderInfo& pixel_regs,
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const HW::ShaderRegisters& sh, const HW::Context& context,
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std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
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bool pixel_active, ShaderVertexInputInfo& vertex_info, ShaderPixelInputInfo& pixel_info) {
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const auto vertex_params = PrepareProgram(vertex_regs, sh, vertex_info);
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const HW::ShaderRegisters& sh, const HW::Context& context, const HW::UserConfig& user_config,
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std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping, bool pixel_active,
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ShaderVertexInputInfo& vertex_info, ShaderPixelInputInfo& pixel_info) {
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const auto vertex_params = PrepareProgram(vertex_regs, context, user_config, vertex_info);
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const bool mesh_active = vertex_info.mesh.threads_num[0] != 0;
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if (mesh_active) {
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EXIT_NOT_IMPLEMENTED(!m_graphics.mesh_shader_enabled);
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auto& mesh = vertex_info.mesh;
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mesh.host_subgroup_size = m_graphics.subgroup_size;
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const auto& limits = m_graphics.mesh_shader_properties;
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const auto logical_threads =
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mesh.threads_num[0] * mesh.threads_num[1] * mesh.threads_num[2];
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const auto host_threads = ((logical_threads + mesh.wave_size - 1u) / mesh.wave_size) *
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std::min(mesh.host_subgroup_size, mesh.wave_size);
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if (host_threads > limits.maxMeshWorkGroupInvocations ||
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host_threads > limits.maxMeshWorkGroupSize[0] ||
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mesh.max_vertices > limits.maxMeshOutputVertices ||
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mesh.max_primitives > limits.maxMeshOutputPrimitives ||
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mesh.lds_size_dwords * sizeof(uint32_t) > limits.maxMeshSharedMemorySize) {
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EXIT("mesh shader exceeds host limits: threads=%u vertices=%u primitives=%u LDS=%u\n",
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host_threads, mesh.max_vertices, mesh.max_primitives, mesh.lds_size_dwords);
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}
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}
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ShaderParams pixel_params;
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if (pixel_active) {
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pixel_params = PrepareProgram(pixel_regs, sh, target_export_mapping, pixel_info);
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@@ -563,7 +579,8 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
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clip.enabled = true;
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}
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Common::LockGuard lock(m_mutex);
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uint32_t push_data_cursor = 0;
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uint32_t push_data_cursor =
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mesh_active ? ShaderRecompiler::IR::PushData::MeshDrawDwordCount : 0;
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GraphicsPrograms result;
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if (pixel_active) {
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result.pixel = m_program_cache->Get(pixel_params, pixel_info, push_data_cursor);
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@@ -575,7 +592,7 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
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ShaderProgram PipelineCache::GetComputeProgram(const HW::ComputeShaderInfo& regs,
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const HW::ShaderRegisters& sh,
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ShaderComputeInputInfo& input_info) {
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input_info.needs_lds_barriers = !m_graphics.compute_wave64_supported;
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input_info.host_subgroup_size = m_graphics.compute_wave64_supported ? 64u : 32u;
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const auto params = PrepareProgram(regs, sh, input_info);
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Common::LockGuard lock(m_mutex);
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uint32_t push_data_cursor = 0;
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@@ -709,30 +726,32 @@ PipelineCache::GraphicsPipeline& PipelineCache::CreateGraphicsPipeline(
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key.vs_shader_id = p.vs_shader_id;
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key.ps_shader_id = p.ps_shader_id;
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key.static_params = static_params;
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EXIT_IF(vs_input_info.buffers_num < 0 ||
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vs_input_info.buffers_num > ShaderVertexInputInfo::RES_MAX ||
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vs_input_info.resources_num < 0 ||
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vs_input_info.resources_num > ShaderVertexInputInfo::RES_MAX);
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key.vertex_input.binding_count = static_cast<uint8_t>(vs_input_info.buffers_num);
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key.vertex_input.attribute_count = static_cast<uint8_t>(vs_input_info.resources_num);
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uint32_t attributes_num = 0;
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for (int binding = 0; binding < vs_input_info.buffers_num; binding++) {
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const auto& buffer = vs_input_info.buffers[binding];
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EXIT_IF(buffer.attr_num < 0 || buffer.attr_num > ShaderVertexInputBuffer::ATTR_MAX);
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attributes_num += static_cast<uint32_t>(buffer.attr_num);
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EXIT_IF(attributes_num > static_cast<uint32_t>(vs_input_info.resources_num));
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key.vertex_input.bindings[binding] = {.stride = buffer.stride,
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.instance = buffer.fetch_index != 0};
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for (int attribute = 0; attribute < buffer.attr_num; attribute++) {
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const auto index = buffer.attr_indices[attribute];
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EXIT_IF(index < 0 || index >= vs_input_info.resources_num);
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key.vertex_input.attributes[index] = {
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.offset = buffer.attr_offsets[attribute],
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.binding = static_cast<uint8_t>(binding),
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};
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if (vs_input_info.stage.program->stage != ShaderType::Mesh) {
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EXIT_IF(vs_input_info.buffers_num < 0 ||
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vs_input_info.buffers_num > ShaderVertexInputInfo::RES_MAX ||
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vs_input_info.resources_num < 0 ||
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vs_input_info.resources_num > ShaderVertexInputInfo::RES_MAX);
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key.vertex_input.binding_count = static_cast<uint8_t>(vs_input_info.buffers_num);
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key.vertex_input.attribute_count = static_cast<uint8_t>(vs_input_info.resources_num);
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uint32_t attributes_num = 0;
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for (int binding = 0; binding < vs_input_info.buffers_num; binding++) {
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const auto& buffer = vs_input_info.buffers[binding];
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EXIT_IF(buffer.attr_num < 0 || buffer.attr_num > ShaderVertexInputBuffer::ATTR_MAX);
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attributes_num += static_cast<uint32_t>(buffer.attr_num);
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EXIT_IF(attributes_num > static_cast<uint32_t>(vs_input_info.resources_num));
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key.vertex_input.bindings[binding] = {.stride = buffer.stride,
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.instance = buffer.fetch_index != 0};
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for (int attribute = 0; attribute < buffer.attr_num; attribute++) {
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const auto index = buffer.attr_indices[attribute];
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EXIT_IF(index < 0 || index >= vs_input_info.resources_num);
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key.vertex_input.attributes[index] = {
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.offset = buffer.attr_offsets[attribute],
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.binding = static_cast<uint8_t>(binding),
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};
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}
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}
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EXIT_IF(attributes_num != static_cast<uint32_t>(vs_input_info.resources_num));
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}
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EXIT_IF(attributes_num != static_cast<uint32_t>(vs_input_info.resources_num));
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if (auto iter = m_graphics_pipelines.find(key); iter != m_graphics_pipelines.end()) {
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return *iter->second;
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