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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -21,6 +21,7 @@ struct CompileOptions {
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bool early_dump = false;
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const char* dump_label = nullptr;
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std::span<const uint32_t> user_data;
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std::span<const uint32_t> back_code;
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ShaderStageInputInfo input_info;
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};
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