mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 11:26:56 +02:00
shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
@@ -2,6 +2,7 @@
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#include "common/debug.h"
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#include <algorithm>
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#include <cstring>
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namespace Libs::Graphics::ShaderRecompiler::Spirv {
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@@ -190,6 +191,18 @@ void Builder::AddEntryPoint(uint32_t execution_model, uint32_t entry_point, cons
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std::vector<uint32_t> operands = {execution_model, entry_point};
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AppendString(operands, name);
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operands.insert(operands.end(), interfaces.begin(), interfaces.end());
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if (m_version >= 0x00010400u) {
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for (size_t offset = 0; offset < m_declarations.size();) {
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const auto count = m_declarations[offset] >> 16u;
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if ((m_declarations[offset] & 0xffffu) == 59u) {
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const auto id = m_declarations[offset + 2u];
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if (std::find(interfaces.begin(), interfaces.end(), id) == interfaces.end()) {
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operands.push_back(id);
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}
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}
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offset += count;
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}
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}
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AppendInstruction(m_entry_points, 15u, operands);
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}
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@@ -236,7 +236,8 @@ void AnalyzeProgramRequirements(IR::Program& program) {
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if (kind != IR::ResourceKind::Lds && kind != IR::ResourceKind::Gds) {
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Fail(program, "shared operation has invalid resource kind");
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}
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if (program.stage != ShaderType::Compute && kind == IR::ResourceKind::Lds) {
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if (program.stage != ShaderType::Compute && program.stage != ShaderType::Mesh &&
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kind == IR::ResourceKind::Lds) {
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requirements.function_lds = true;
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}
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if (shared_access == IR::SharedAccess::Append ||
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@@ -259,7 +260,6 @@ void AnalyzeProgramRequirements(IR::Program& program) {
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break;
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}
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case IR::ValueOpcode::DppUpdateU32:
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case IR::ValueOpcode::WqmMask:
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case IR::ValueOpcode::WriteLane: {
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MarkBallot();
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requirements.subgroup_local_invocation_id = true;
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@@ -308,7 +308,7 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
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using namespace Emitter;
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if (program.stage != ShaderType::Compute && program.stage != ShaderType::Vertex &&
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program.stage != ShaderType::Pixel) {
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program.stage != ShaderType::Pixel && program.stage != ShaderType::Mesh) {
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Fail(program, "binary SPIR-V emitter supports compute, vertex, and pixel shaders");
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}
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if (!program.srt_plan_complete || !program.resource_tracking_complete ||
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@@ -321,6 +321,11 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
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EmitterState state(program, input_info);
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state.stage = program.stage;
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state.wave_size = program.wave_size;
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const auto* workgroup = ShaderWorkgroupInput(program.stage, input_info);
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state.lane_count =
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workgroup != nullptr && program.wave_size == 64u && workgroup->host_subgroup_size == 32u
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? 2u
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: 1u;
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state.inputs.reserve(program.info.inputs.size());
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state.outputs.reserve(program.info.outputs.size());
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state.interface_variables.reserve(program.info.inputs.size() + program.info.outputs.size());
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@@ -329,6 +334,8 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
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AllocateOutputVariables(state);
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DefineModule(state);
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EmitProgram(state, program);
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state.builder.AddEntryPoint(ExecutionModelForStage(state.stage), state.main_func, "main",
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state.interface_variables);
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auto binary = state.builder.Build();
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if (binary.empty()) {
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@@ -278,6 +278,7 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
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uint32_t ExecutionModelForStage(ShaderType stage) {
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switch (stage) {
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case ShaderType::Vertex: return ExecutionModelVertex;
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case ShaderType::Mesh: return 5365u; // MeshEXT
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case ShaderType::Pixel: return ExecutionModelFragment;
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default: return ExecutionModelGLCompute;
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}
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@@ -16,26 +16,6 @@ bool UserDataDwordIndex(const EmitterState& state, IR::ScalarReg reg, uint32_t&
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return true;
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}
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uint32_t EmitWqmWordU32(EmitterState& state, uint32_t value) {
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const auto shifted_one = state.builder.AllocateId();
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const auto merged_one = state.builder.AllocateId();
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const auto shifted_two = state.builder.AllocateId();
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const auto merged_two = state.builder.AllocateId();
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const auto quad_bits = state.builder.AllocateId();
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const auto result = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpShiftRightLogical, TypeU32(state), shifted_one, value, ConstantU32(state, 1)});
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state.builder.AddFunction({OpBitwiseOr, TypeU32(state), merged_one, value, shifted_one});
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state.builder.AddFunction(
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{OpShiftRightLogical, TypeU32(state), shifted_two, merged_one, ConstantU32(state, 2)});
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state.builder.AddFunction({OpBitwiseOr, TypeU32(state), merged_two, merged_one, shifted_two});
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state.builder.AddFunction(
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{OpBitwiseAnd, TypeU32(state), quad_bits, merged_two, ConstantU32(state, 0x11111111u)});
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state.builder.AddFunction(
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{OpIMul, TypeU32(state), result, quad_bits, ConstantU32(state, 0x0fu)});
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return result;
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}
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uint32_t EmitWqmU64(EmitterState& state, uint32_t value) {
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const auto shifted_one = state.builder.AllocateId();
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const auto merged_one = state.builder.AllocateId();
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@@ -61,6 +41,24 @@ uint32_t EmitBuiltinU32(ValueEmitContext& ctx, IR::StageInputKind kind, uint32_t
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if (kind == IR::StageInputKind::LocalInvocationIndex) {
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return EmitLocalInvocationIndex(state);
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}
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if (state.lane_count == 2 && (kind == IR::StageInputKind::LocalInvocationId ||
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kind == IR::StageInputKind::GlobalInvocationId)) {
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const auto* cs = ShaderWorkgroupInput(state.stage, state.input_info);
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uint32_t divisor = 1;
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for (uint32_t axis = 0; axis < component; axis++) {
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divisor *= std::max(cs->threads_num[axis], 1u);
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}
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const auto size = std::max(cs->threads_num[component], 1u);
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const auto divided = EmitBinaryU32(state, OpUDiv, EmitLocalInvocationIndex(state),
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ConstantU32(state, divisor));
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const auto local = EmitBinaryU32(state, OpUMod, divided, ConstantU32(state, size));
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if (kind == IR::StageInputKind::LocalInvocationId) {
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return local;
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}
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const auto group = EmitInputComponentU32(state, IR::StageInputKind::WorkgroupId, component);
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return EmitAddU32(state, local,
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EmitBinaryU32(state, OpIMul, group, ConstantU32(state, size)));
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}
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const auto variable = InputVariableForKind(state, kind);
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if (variable == 0) {
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return ConstantU32(state, 0);
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@@ -106,40 +104,6 @@ uint32_t EmitBuiltinU32(ValueEmitContext& ctx, IR::StageInputKind kind, uint32_t
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return EmitInputComponentU32(state, kind, component);
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}
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uint32_t EmitWqm(ValueEmitContext& ctx, uint32_t active) {
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auto& state = ctx.state;
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const auto ballot = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformBallot, TypeU32Vector(state, 4), ballot,
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ConstantU32(state, ScopeSubgroup), active});
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const auto low = state.builder.AllocateId();
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state.builder.AddFunction({OpCompositeExtract, TypeU32(state), low, ballot, 0});
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const auto wqm_low = EmitWqmWordU32(state, low);
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const auto lane = EmitSubgroupLocalInvocationId(state);
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uint32_t mask = wqm_low;
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uint32_t bit_lane = lane;
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if (state.wave_size == 64u) {
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const auto high = state.builder.AllocateId();
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state.builder.AddFunction({OpCompositeExtract, TypeU32(state), high, ballot, 1});
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const auto wqm_high = EmitWqmWordU32(state, high);
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const auto upper = state.builder.AllocateId();
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mask = state.builder.AllocateId();
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bit_lane = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpUGreaterThanEqual, TypeBool(state), upper, lane, ConstantU32(state, 32)});
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state.builder.AddFunction({OpSelect, TypeU32(state), mask, upper, wqm_high, wqm_low});
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state.builder.AddFunction(
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{OpBitwiseAnd, TypeU32(state), bit_lane, lane, ConstantU32(state, 31)});
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}
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const auto bit = state.builder.AllocateId();
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const auto hit = state.builder.AllocateId();
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const auto result = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpShiftLeftLogical, TypeU32(state), bit, ConstantU32(state, 1), bit_lane});
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state.builder.AddFunction({OpBitwiseAnd, TypeU32(state), hit, mask, bit});
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state.builder.AddFunction({OpINotEqual, TypeBool(state), result, hit, ConstantU32(state, 0)});
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return result;
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}
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uint32_t EmitDppWriteCondition(ValueEmitContext& ctx, const IR::DppMoveFlags& flags,
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uint32_t exec) {
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auto& state = ctx.state;
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@@ -378,7 +342,10 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
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const auto layer = state.builder.AllocateId();
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state.builder.AddFunction({OpBitwiseAnd, TypeU32(state), layer, raw,
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ConstantU32(state, 0x7ffu)});
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state.builder.AddFunction({OpStore, state.layer_variable, layer});
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const auto pointer = state.stage == ShaderType::Mesh
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? MeshOutputPointer(state, IR::StageOutputKind::Layer)
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: state.layer_variable;
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state.builder.AddFunction({OpStore, pointer, layer});
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continue;
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}
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if (!output.point_size && output.clip_distance == UINT32_MAX &&
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@@ -454,12 +421,18 @@ void EmitExport(ValueEmitContext& ctx, const IR::Inst& inst) {
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{OpSelect, TypeU32(state), value, exec, ConstantU32(state, 1), ConstantU32(state, 0)});
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state.builder.AddFunction({OpStore, state.pixel_valid_mask_variable, value});
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}
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if (exp.kind == IR::ExportTargetKind::Null || exp.kind == IR::ExportTargetKind::Primitive ||
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exp.en == 0u) {
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if (exp.kind == IR::ExportTargetKind::Null || exp.en == 0u) {
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return;
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}
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EmitIfCondition(state, exec, [&]() {
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const auto data = ctx.Arg(inst, 0);
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if (exp.kind == IR::ExportTargetKind::Primitive) {
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if (state.stage == ShaderType::Mesh) {
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state.builder.AddFunction(
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{OpStore, MeshPrimitivePointer(state), ExportRawComponent(ctx, data, 0)});
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}
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return;
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}
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if (exp.kind == IR::ExportTargetKind::Position && exp.index != 0) {
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EmitAuxPositionExport(ctx, data, exp);
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return;
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@@ -483,8 +456,9 @@ void EmitExport(ValueEmitContext& ctx, const IR::Inst& inst) {
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}
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return;
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}
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const auto variable = OutputVariableForExport(state, exp);
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if (variable == 0) {
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const auto variable =
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state.stage == ShaderType::Mesh ? 0u : OutputVariableForExport(state, exp);
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if (state.stage != ShaderType::Mesh && variable == 0) {
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return;
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}
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const bool uint_output = MrtOutputMode(state, exp) == 7u;
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@@ -501,10 +475,16 @@ void EmitExport(ValueEmitContext& ctx, const IR::Inst& inst) {
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value = mapped;
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}
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}
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if (exp.kind == IR::ExportTargetKind::Position) {
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if (state.stage == ShaderType::Vertex && state.input_info.vertex->clip_space.enabled) {
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value = ConvertPositionToClipSpace(state, value);
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}
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if (exp.kind == IR::ExportTargetKind::Position &&
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state.input_info.vertex->clip_space.enabled) {
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value = ConvertPositionToClipSpace(state, value);
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}
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if (state.stage == ShaderType::Mesh) {
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const auto kind = exp.kind == IR::ExportTargetKind::Position
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? IR::StageOutputKind::Position
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: IR::StageOutputKind::Parameter;
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state.builder.AddFunction({OpStore, MeshOutputPointer(state, kind, exp.index), value});
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} else if (exp.kind == IR::ExportTargetKind::Position) {
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpAccessChain, TypePointer(state, StorageClassOutput, TypeF32Vector(state, 4)),
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@@ -537,6 +517,19 @@ bool EmitValueFlow(ValueEmitContext& ctx, const IR::Inst& inst) {
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ConstantU32(state, semantics)});
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return true;
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}
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case IR::ValueOpcode::MeshAllocate: EmitMeshAllocate(ctx, inst); return true;
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case IR::ValueOpcode::MeshDrawParameter: {
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const auto index = inst.Arg(0).U32();
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if (state.stage != ShaderType::Mesh || index >= IR::PushData::MeshDrawDwordCount) {
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ctx.Fail(inst, "invalid mesh draw parameter");
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}
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction({OpAccessChain, TypePushConstantElementPointer(state),
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pointer, state.push_constant_variable, ConstantU32(state, 0),
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ConstantU32(state, index)});
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state.builder.AddFunction({OpLoad, TypeU32(state), ctx.Result(inst), pointer});
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return true;
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}
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case IR::ValueOpcode::GetUserData: {
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const auto reg = inst.Arg(0).ScalarRegister();
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uint32_t dword = 0;
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@@ -561,17 +554,12 @@ bool EmitValueFlow(ValueEmitContext& ctx, const IR::Inst& inst) {
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case IR::ValueOpcode::DppMoveU32: {
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const auto flags = inst.Flags<IR::DppMoveFlags>();
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const auto target = EmitDppTargetLane(state, flags.control);
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const auto shuffled = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformShuffle, TypeU32(state), shuffled,
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ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 0),
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target.lane});
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const auto shuffled = ctx.Shuffle(inst, 0, target.lane);
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if (flags.fetch_inactive) {
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ctx.Define(inst, shuffled);
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return true;
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}
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const auto ballot = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformBallot, TypeU32Vector(state, 4), ballot,
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ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 1)});
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const auto ballot = ctx.Ballot(inst.Arg(1));
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const auto source_active = EmitBallotLaneActiveBool(state, ballot, target.lane);
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const auto can_fetch = state.builder.AllocateId();
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state.builder.AddFunction(
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@@ -588,30 +576,18 @@ bool EmitValueFlow(ValueEmitContext& ctx, const IR::Inst& inst) {
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case IR::ValueOpcode::WqmU64:
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ctx.Define(inst, EmitWqmU64(ctx.state, ctx.Arg(inst, 0)));
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return true;
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case IR::ValueOpcode::WqmMask:
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ctx.Define(inst, EmitWqm(ctx, ctx.Arg(inst, 0)));
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return true;
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case IR::ValueOpcode::LaneId:
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ctx.Define(inst, EmitSubgroupLocalInvocationId(state));
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return true;
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case IR::ValueOpcode::Ballot:
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ctx.Emit(inst, OpGroupNonUniformBallot, IR::Type::U32x4,
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{ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 0)});
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return true;
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case IR::ValueOpcode::Ballot: ctx.Define(inst, ctx.Ballot(inst.Arg(0))); return true;
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case IR::ValueOpcode::ReadFirstLane: {
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const auto ballot = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformBallot, TypeU32Vector(state, 4), ballot,
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ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 1)});
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state.builder.AddFunction({OpGroupNonUniformBallotFindLSB, TypeU32(state), lane,
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ConstantU32(state, ScopeSubgroup), ballot});
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ctx.Emit(inst, OpGroupNonUniformShuffle, IR::Type::U32,
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{ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 0), lane});
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const auto ballot = ctx.Ballot(inst.Arg(1));
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const auto lane = ctx.FirstLane(ballot);
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ctx.Define(inst, ctx.Shuffle(inst, 0, lane));
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return true;
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}
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case IR::ValueOpcode::ReadLane:
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ctx.Emit(inst, OpGroupNonUniformShuffle, IR::Type::U32,
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{ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 0), ctx.Arg(inst, 1)});
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ctx.Define(inst, ctx.Shuffle(inst, 0, ctx.Arg(inst, 1)));
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return true;
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case IR::ValueOpcode::WriteLane: {
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const auto hit = state.builder.AllocateId();
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@@ -656,16 +632,10 @@ bool EmitValueFlow(ValueEmitContext& ctx, const IR::Inst& inst) {
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state.builder.AddFunction(
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{OpBitwiseAnd, TypeU32(state), index, shifted, ConstantU32(state, 15)});
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state.builder.AddFunction({OpBitwiseOr, TypeU32(state), target, row_value, index});
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const auto shuffled = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformShuffle, TypeU32(state), shuffled,
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ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 0),
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target});
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const auto shuffled = ctx.Shuffle(inst, 0, target);
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uint32_t result = shuffled;
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if (!flags.fetch_inactive) {
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const auto source_exec = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformShuffle, TypeBool(state), source_exec,
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ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 3),
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target});
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const auto source_exec = ctx.Shuffle(inst, 3, target);
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result = state.builder.AllocateId();
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state.builder.AddFunction({OpSelect, TypeU32(state), result, source_exec, shuffled,
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ConstantU32(state, 0)});
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@@ -126,7 +126,7 @@ uint32_t EmitSubgroupLocalInvocationId(EmitterState& state) {
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpLoad, TypeU32(state), value, state.subgroup_local_invocation_id_variable});
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return value;
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return state.lane_half == 0 ? value : EmitAddU32(state, value, ConstantU32(state, 32));
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}
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uint32_t InputVariableForKind(const EmitterState& state, IR::StageInputKind kind) {
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@@ -167,6 +167,11 @@ uint32_t EmitLocalInvocationIndex(EmitterState& state) {
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}
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, TypeU32(state), value, variable});
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if (state.lane_count == 2) {
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const auto wave_base = EmitBinaryU32(state, OpBitwiseAnd, value, ConstantU32(state, ~31u));
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return EmitAddU32(state, EmitAddU32(state, value, wave_base),
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ConstantU32(state, state.lane_half * 32));
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
@@ -198,6 +198,7 @@ enum : uint32_t {
|
||||
OpIMul = 132,
|
||||
OpFMul = 133,
|
||||
OpUDiv = 134,
|
||||
OpUMod = 137,
|
||||
OpFDiv = 136,
|
||||
OpIAddCarry = 149,
|
||||
OpUMulExtended = 151,
|
||||
@@ -318,6 +319,7 @@ struct OutputBinding {
|
||||
uint32_t location = 0;
|
||||
uint32_t variable_id = 0;
|
||||
std::string debug_name;
|
||||
uint32_t mesh_data_variable = 0;
|
||||
};
|
||||
|
||||
using ImageDimension = Decoder::ImageDimension;
|
||||
@@ -345,8 +347,8 @@ const ImageDimensionInfo& ImageDimensionInfoFor(ImageDimension dimension);
|
||||
|
||||
struct EmitterState {
|
||||
EmitterState(const IR::Program& program_, ShaderStageInputInfo input_info_)
|
||||
: program(program_), input_info(input_info_),
|
||||
requirements(*program_.spirv_requirements) {}
|
||||
: builder(program_.stage == ShaderType::Mesh ? 0x00010400u : 0x00010300u),
|
||||
program(program_), input_info(input_info_), requirements(*program_.spirv_requirements) {}
|
||||
|
||||
Builder builder;
|
||||
const IR::Program& program;
|
||||
@@ -354,6 +356,8 @@ struct EmitterState {
|
||||
const IR::SpirvRequirements& requirements;
|
||||
ShaderType stage = ShaderType::Unknown;
|
||||
uint32_t wave_size = 64;
|
||||
uint32_t lane_count = 1;
|
||||
uint32_t lane_half = 0;
|
||||
uint32_t storage_buffer_variable = 0;
|
||||
uint32_t storage_buffer_u64_variable = 0;
|
||||
std::array<uint32_t, IR::ShaderInfo::MaxBuffers> memory_byte_offsets {};
|
||||
@@ -366,10 +370,15 @@ struct EmitterState {
|
||||
uint32_t shader_data_storage_variable = 0;
|
||||
uint32_t flattened_srt_variable = 0;
|
||||
uint32_t lds_variable = 0;
|
||||
uint32_t scratch_variable = 0;
|
||||
std::array<uint32_t, 2> scratch_variable {};
|
||||
std::array<uint32_t, IR::ImageBindingCount> image_variables {};
|
||||
uint32_t sampler_variable = 0;
|
||||
uint32_t main_func = 0;
|
||||
uint32_t mesh_guest_func = 0;
|
||||
uint32_t mesh_allocation = 0;
|
||||
uint32_t mesh_primitive_data = 0;
|
||||
uint32_t mesh_primitives = 0;
|
||||
uint32_t mesh_cull = 0;
|
||||
uint32_t entry_label = 0;
|
||||
uint32_t current_label = 0;
|
||||
uint32_t pixel_valid_mask_variable = 0;
|
||||
@@ -427,6 +436,10 @@ struct ValueEmitContext {
|
||||
|
||||
uint32_t Def(IR::Value value);
|
||||
uint32_t Arg(const IR::Inst& inst, size_t index);
|
||||
uint32_t HalfArg(const IR::Inst& inst, size_t index, uint32_t half);
|
||||
uint32_t Ballot(IR::Value predicate);
|
||||
uint32_t FirstLane(uint32_t ballot);
|
||||
uint32_t Shuffle(const IR::Inst& inst, size_t index, uint32_t lane);
|
||||
uint32_t Result(const IR::Inst& inst);
|
||||
uint32_t TypeId(IR::Type type) const;
|
||||
uint32_t Emit(const IR::Inst& inst, uint32_t opcode, IR::Type type,
|
||||
@@ -448,6 +461,8 @@ struct ValueEmitContext {
|
||||
std::unordered_map<const IR::Inst*, std::pair<uint32_t, uint32_t>> dispatcher_block_loads;
|
||||
const IR::Block* current_block = nullptr;
|
||||
uint32_t scratch_u32_variable = 0;
|
||||
ValueEmitContext* other_half = nullptr;
|
||||
uint32_t half = 0;
|
||||
};
|
||||
|
||||
enum class VertexInputScalarKind { Float, Sint, Uint };
|
||||
@@ -575,6 +590,11 @@ void DecorateDescriptor(EmitterState& state, uint32_t variable, const char* name
|
||||
void AddDescriptorAnnotationsAndNames(EmitterState& state);
|
||||
|
||||
void DefineModule(EmitterState& state);
|
||||
void DefineMeshOutputs(EmitterState& state);
|
||||
void EmitMeshEntryPoint(EmitterState& state);
|
||||
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index = 0);
|
||||
uint32_t MeshPrimitivePointer(EmitterState& state);
|
||||
|
||||
uint32_t EmitTrueBool(EmitterState& state);
|
||||
|
||||
|
||||
@@ -32,6 +32,9 @@ uint32_t AndCondition(EmitterState& state, uint32_t lhs, uint32_t rhs) {
|
||||
|
||||
uint32_t EmitDsMaskedLaneRead(EmitterState& state, uint32_t source, uint32_t target,
|
||||
uint32_t exec) {
|
||||
if (state.lane_count == 2) {
|
||||
target = Binary(state, OpBitwiseAnd, TypeU32(state), target, ConstantU32(state, 31));
|
||||
}
|
||||
const auto shuffled = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpGroupNonUniformShuffle, TypeU32(state), shuffled,
|
||||
ConstantU32(state, ScopeSubgroup), source, target});
|
||||
@@ -731,6 +734,9 @@ uint32_t SharedFloatAtomic(ValueEmitContext& ctx, const IR::Inst& inst, const IR
|
||||
|
||||
uint32_t AppendConsume(ValueEmitContext& ctx, const IR::Inst& inst, bool append) {
|
||||
auto& state = ctx.state;
|
||||
if (ctx.half == 1) {
|
||||
return ctx.other_half->Def(IR::Value(const_cast<IR::Inst*>(&inst)));
|
||||
}
|
||||
const auto m0 = ctx.Arg(inst, 0);
|
||||
const auto base =
|
||||
Binary(state, OpShiftRightLogical, TypeU32(state), m0, ConstantU32(state, 16));
|
||||
@@ -743,9 +749,7 @@ uint32_t AppendConsume(ValueEmitContext& ctx, const IR::Inst& inst, bool append)
|
||||
const auto access = PrepareMemoryResourceAccess(state, mem);
|
||||
const auto index = EmitMemoryElementIndex(state, access, raw_index);
|
||||
const auto exec = ctx.Arg(inst, 1);
|
||||
const auto ballot = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpGroupNonUniformBallot, TypeU32Vector(state, 4), ballot,
|
||||
ConstantU32(state, ScopeSubgroup), exec});
|
||||
const auto ballot = ctx.Ballot(inst.Arg(1));
|
||||
const auto low = state.builder.AllocateId();
|
||||
const auto high = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), low, ballot, 0});
|
||||
@@ -753,11 +757,12 @@ uint32_t AppendConsume(ValueEmitContext& ctx, const IR::Inst& inst, bool append)
|
||||
const auto count =
|
||||
Binary(state, OpIAdd, TypeU32(state), Unary(state, OpBitCount, TypeU32(state), low),
|
||||
Unary(state, OpBitCount, TypeU32(state), high));
|
||||
const auto first = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpGroupNonUniformBallotFindLSB, TypeU32(state), first,
|
||||
ConstantU32(state, ScopeSubgroup), ballot});
|
||||
const auto first = ctx.FirstLane(ballot);
|
||||
const auto source_lane = state.lane_count == 2 ? Binary(state, OpBitwiseAnd, TypeU32(state),
|
||||
first, ConstantU32(state, 31))
|
||||
: first;
|
||||
const auto is_first =
|
||||
Binary(state, OpIEqual, TypeBool(state), EmitSubgroupLocalInvocationId(state), first);
|
||||
Binary(state, OpIEqual, TypeBool(state), EmitSubgroupLocalInvocationId(state), source_lane);
|
||||
const auto storage_bounds = EmitMemoryElementInBounds(state, access, index);
|
||||
const auto m0_bounds =
|
||||
mem.kind == IR::ResourceKind::Gds
|
||||
@@ -765,7 +770,12 @@ uint32_t AppendConsume(ValueEmitContext& ctx, const IR::Inst& inst, bool append)
|
||||
: Binary(state, OpULessThan, TypeBool(state),
|
||||
ConstantU32(state, ctx.Memory(inst).offset + 3u), size);
|
||||
const auto condition = AndCondition(
|
||||
state, is_first, AndCondition(state, exec, AndCondition(state, storage_bounds, m0_bounds)));
|
||||
state, is_first,
|
||||
AndCondition(state,
|
||||
state.lane_count == 2
|
||||
? Binary(state, OpINotEqual, TypeBool(state), count, ConstantU32(state, 0))
|
||||
: exec,
|
||||
AndCondition(state, storage_bounds, m0_bounds)));
|
||||
const auto atomic = EmitValueOrZeroIfCondition(state, condition, [&]() {
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
@@ -777,7 +787,7 @@ uint32_t AppendConsume(ValueEmitContext& ctx, const IR::Inst& inst, bool append)
|
||||
});
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpGroupNonUniformShuffle, TypeU32(state), result,
|
||||
ConstantU32(state, ScopeSubgroup), atomic, first});
|
||||
ConstantU32(state, ScopeSubgroup), atomic, source_lane});
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -65,14 +65,15 @@ void EmitMemoryOffsets(EmitterState& state) {
|
||||
}
|
||||
|
||||
uint32_t LdsDwordCount(const EmitterState& state) {
|
||||
return state.stage == ShaderType::Compute ? state.input_info.compute->lds_size_dwords : 8192u;
|
||||
const auto* workgroup = ShaderWorkgroupInput(state.stage, state.input_info);
|
||||
return workgroup != nullptr ? workgroup->lds_size_dwords : 8192u;
|
||||
}
|
||||
|
||||
static void EnsureLdsStorage(EmitterState& state) {
|
||||
if (state.lds_variable != 0) {
|
||||
return;
|
||||
}
|
||||
if (state.stage != ShaderType::Compute) {
|
||||
if (ShaderWorkgroupInput(state.stage, state.input_info) == nullptr) {
|
||||
EXIT("function LDS was not prepared before SPIR-V function emission\n");
|
||||
}
|
||||
state.lds_variable = state.builder.DefineGlobalVariable(
|
||||
@@ -122,10 +123,10 @@ MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::
|
||||
access.length = state.gds_length;
|
||||
return access;
|
||||
case IR::ResourceKind::Scratch:
|
||||
if (state.scratch_variable == 0) {
|
||||
if (state.scratch_variable[state.lane_half] == 0) {
|
||||
EXIT("scratch storage was not prepared before SPIR-V function emission\n");
|
||||
}
|
||||
access.object_pointer = state.scratch_variable;
|
||||
access.object_pointer = state.scratch_variable[state.lane_half];
|
||||
access.length = ConstantU32(state, state.program.scratch_dwords);
|
||||
return access;
|
||||
case IR::ResourceKind::ScalarAddress:
|
||||
@@ -167,8 +168,9 @@ uint32_t EmitMemoryElementPointer(EmitterState& state, const MemoryResourceAcces
|
||||
if (access.kind == IR::ResourceKind::Lds || access.kind == IR::ResourceKind::Scratch) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto storage_class = access.kind == IR::ResourceKind::Scratch ? StorageClassFunction
|
||||
: state.stage == ShaderType::Compute ? StorageClassWorkgroup
|
||||
: StorageClassFunction;
|
||||
: ShaderWorkgroupInput(state.stage, state.input_info) != nullptr
|
||||
? StorageClassWorkgroup
|
||||
: StorageClassFunction;
|
||||
state.builder.AddFunction({OpAccessChain, TypeU32ElementPointer(state, storage_class),
|
||||
pointer, access.object_pointer, index});
|
||||
return pointer;
|
||||
|
||||
@@ -0,0 +1,186 @@
|
||||
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
|
||||
namespace {
|
||||
|
||||
uint32_t MeshArray(EmitterState& state, uint32_t storage, uint32_t type, uint32_t count) {
|
||||
const auto array = state.builder.Type(OpTypeArray, {type, ConstantU32(state, count)});
|
||||
return state.builder.DefineGlobalVariable(TypePointer(state, storage, array), storage);
|
||||
}
|
||||
|
||||
uint32_t MeshElement(EmitterState& state, uint32_t variable, uint32_t storage, uint32_t type,
|
||||
uint32_t index) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{OpAccessChain, TypePointer(state, storage, type), pointer, variable, index});
|
||||
return pointer;
|
||||
}
|
||||
|
||||
uint32_t MeshLoad(EmitterState& state, uint32_t variable, uint32_t type, uint32_t index) {
|
||||
const auto pointer = MeshElement(state, variable, StorageClassWorkgroup, type, index);
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpLoad, type, value, pointer});
|
||||
return value;
|
||||
}
|
||||
|
||||
uint32_t MeshOutputType(EmitterState& state, IR::StageOutputKind kind) {
|
||||
return kind == IR::StageOutputKind::Layer ? TypeU32(state) : TypeF32Vector(state, 4);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void DefineMeshOutputs(EmitterState& state) {
|
||||
const auto& mesh = state.input_info.vertex->mesh;
|
||||
for (auto& output: state.outputs) {
|
||||
if (output.kind != IR::StageOutputKind::Position &&
|
||||
output.kind != IR::StageOutputKind::Parameter &&
|
||||
output.kind != IR::StageOutputKind::Layer) {
|
||||
EXIT("unsupported mesh output kind=%u\n", static_cast<uint32_t>(output.kind));
|
||||
}
|
||||
const auto type = MeshOutputType(state, output.kind);
|
||||
output.variable_id = MeshArray(
|
||||
state, StorageClassOutput, type,
|
||||
output.kind == IR::StageOutputKind::Layer ? mesh.max_primitives : mesh.max_vertices);
|
||||
output.mesh_data_variable =
|
||||
MeshArray(state, StorageClassWorkgroup, type, mesh.max_vertices);
|
||||
state.interface_variables.push_back(output.variable_id);
|
||||
state.builder.AddName(output.variable_id, output.debug_name.c_str());
|
||||
if (output.kind == IR::StageOutputKind::Parameter) {
|
||||
state.builder.AddAnnotation(
|
||||
{OpDecorate, output.variable_id, DecorationLocation, output.location});
|
||||
} else {
|
||||
state.builder.AddAnnotation(
|
||||
{OpDecorate, output.variable_id, DecorationBuiltIn,
|
||||
output.kind == IR::StageOutputKind::Layer ? BuiltInLayer : BuiltInPosition});
|
||||
}
|
||||
if (output.kind == IR::StageOutputKind::Layer) {
|
||||
state.builder.AddAnnotation({OpDecorate, output.variable_id, 5271u}); // PerPrimitiveEXT
|
||||
}
|
||||
}
|
||||
state.mesh_allocation = MeshArray(state, StorageClassWorkgroup, TypeU32(state), 2);
|
||||
state.mesh_primitive_data =
|
||||
MeshArray(state, StorageClassWorkgroup, TypeU32(state), mesh.max_primitives);
|
||||
state.mesh_primitives =
|
||||
MeshArray(state, StorageClassOutput, TypeU32Vector(state, 3), mesh.max_primitives);
|
||||
state.mesh_cull = MeshArray(state, StorageClassOutput, TypeBool(state), mesh.max_primitives);
|
||||
state.interface_variables.push_back(state.mesh_primitives);
|
||||
state.interface_variables.push_back(state.mesh_cull);
|
||||
state.builder.AddAnnotation({OpDecorate, state.mesh_primitives, DecorationBuiltIn,
|
||||
5296u}); // PrimitiveTriangleIndicesEXT
|
||||
state.builder.AddAnnotation(
|
||||
{OpDecorate, state.mesh_cull, DecorationBuiltIn, 5299u}); // CullPrimitiveEXT
|
||||
state.builder.AddAnnotation({OpDecorate, state.mesh_cull, 5271u});
|
||||
}
|
||||
|
||||
uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) {
|
||||
const auto output = std::ranges::find_if(state.outputs, [=](const OutputBinding& binding) {
|
||||
return binding.kind == kind && binding.index == index;
|
||||
});
|
||||
if (output == state.outputs.end()) {
|
||||
EXIT("mesh export has no output binding: kind=%u index=%u\n", static_cast<uint32_t>(kind),
|
||||
index);
|
||||
}
|
||||
return MeshElement(state, output->mesh_data_variable, StorageClassWorkgroup,
|
||||
MeshOutputType(state, kind), EmitLocalInvocationIndex(state));
|
||||
}
|
||||
|
||||
uint32_t MeshPrimitivePointer(EmitterState& state) {
|
||||
return MeshElement(state, state.mesh_primitive_data, StorageClassWorkgroup, TypeU32(state),
|
||||
EmitLocalInvocationIndex(state));
|
||||
}
|
||||
|
||||
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
auto& state = ctx.state;
|
||||
const auto first = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{OpIEqual, TypeBool(state), first, EmitLocalInvocationIndex(state), ConstantU32(state, 0)});
|
||||
EmitIfCondition(state, first, [&] {
|
||||
const auto allocation = ctx.Arg(inst, 0);
|
||||
for (uint32_t field = 0; field < 2; field++) {
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpBitFieldUExtract, TypeU32(state), value, allocation,
|
||||
ConstantU32(state, field * 12u),
|
||||
ConstantU32(state, field == 0 ? 10u : 11u)});
|
||||
const auto pointer = MeshElement(state, state.mesh_allocation, StorageClassWorkgroup,
|
||||
TypeU32(state), ConstantU32(state, field));
|
||||
state.builder.AddFunction({OpStore, pointer, value});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void EmitMeshEntryPoint(EmitterState& state) {
|
||||
state.builder.AddFunction(
|
||||
{OpFunction, TypeVoid(state), state.main_func, FunctionControlNone, TypeFunction(state)});
|
||||
EmitLabel(state, state.builder.AllocateId());
|
||||
state.builder.AddFunction(
|
||||
{OpFunctionCall, TypeVoid(state), state.builder.AllocateId(), state.mesh_guest_func});
|
||||
// All guest waves finish before the uniform Vulkan allocation and output stores.
|
||||
state.builder.AddFunction(
|
||||
{OpControlBarrier, ConstantU32(state, ScopeWorkgroup), ConstantU32(state, ScopeWorkgroup),
|
||||
ConstantU32(state, MemorySemanticsAcquireRelease | MemorySemanticsWorkgroupMemory)});
|
||||
const auto vertices =
|
||||
MeshLoad(state, state.mesh_allocation, TypeU32(state), ConstantU32(state, 0));
|
||||
const auto primitives =
|
||||
MeshLoad(state, state.mesh_allocation, TypeU32(state), ConstantU32(state, 1));
|
||||
state.builder.AddFunction({5295u, vertices, primitives}); // OpSetMeshOutputsEXT
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.lane_half = half;
|
||||
const auto index = EmitLocalInvocationIndex(state);
|
||||
const auto is_vertex = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpULessThan, TypeBool(state), is_vertex, index, vertices});
|
||||
EmitIfCondition(state, is_vertex, [&] {
|
||||
for (const auto& output: state.outputs) {
|
||||
if (output.kind == IR::StageOutputKind::Layer) {
|
||||
continue;
|
||||
}
|
||||
const auto type = MeshOutputType(state, output.kind);
|
||||
const auto value = MeshLoad(state, output.mesh_data_variable, type, index);
|
||||
const auto pointer =
|
||||
MeshElement(state, output.variable_id, StorageClassOutput, type, index);
|
||||
state.builder.AddFunction({OpStore, pointer, value});
|
||||
}
|
||||
});
|
||||
const auto is_primitive = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpULessThan, TypeBool(state), is_primitive, index, primitives});
|
||||
EmitIfCondition(state, is_primitive, [&] {
|
||||
const auto packed = MeshLoad(state, state.mesh_primitive_data, TypeU32(state), index);
|
||||
uint32_t vertex[3] {};
|
||||
for (uint32_t component = 0; component < 3; component++) {
|
||||
vertex[component] = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpBitFieldUExtract, TypeU32(state), vertex[component],
|
||||
packed, ConstantU32(state, component * 10u),
|
||||
ConstantU32(state, 10)});
|
||||
}
|
||||
const auto triangle = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpCompositeConstruct, TypeU32Vector(state, 3), triangle,
|
||||
vertex[0], vertex[1], vertex[2]});
|
||||
const auto triangle_pointer = MeshElement(
|
||||
state, state.mesh_primitives, StorageClassOutput, TypeU32Vector(state, 3), index);
|
||||
state.builder.AddFunction({OpStore, triangle_pointer, triangle});
|
||||
const auto null_bit =
|
||||
EmitBinaryU32(state, OpBitwiseAnd, packed, ConstantU32(state, 0x80000000u));
|
||||
const auto culled = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{OpINotEqual, TypeBool(state), culled, null_bit, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(
|
||||
{OpStore,
|
||||
MeshElement(state, state.mesh_cull, StorageClassOutput, TypeBool(state), index),
|
||||
culled});
|
||||
for (const auto& output: state.outputs) {
|
||||
if (output.kind != IR::StageOutputKind::Layer) {
|
||||
continue;
|
||||
}
|
||||
const auto layer = MeshLoad(state, output.mesh_data_variable, TypeU32(state),
|
||||
vertex[state.input_info.vertex->mesh.provoking_vertex]);
|
||||
const auto pointer = MeshElement(state, output.variable_id, StorageClassOutput,
|
||||
TypeU32(state), index);
|
||||
state.builder.AddFunction({OpStore, pointer, layer});
|
||||
}
|
||||
});
|
||||
}
|
||||
state.lane_half = 0;
|
||||
state.builder.AddFunction({OpReturn});
|
||||
state.builder.AddFunction({OpFunctionEnd});
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
|
||||
@@ -202,7 +202,7 @@ void DefineDescriptorVariables(EmitterState& state) {
|
||||
state.fault_buffer_variable = state.builder.DefineGlobalVariable(
|
||||
TypeStorageBufferPointer(state), StorageClassStorageBuffer);
|
||||
}
|
||||
if (state.program.bindings.UsesPushData()) {
|
||||
if (state.program.bindings.UsesPushData() || state.stage == ShaderType::Mesh) {
|
||||
const auto pointer_type =
|
||||
TypePointer(state, StorageClassPushConstant, PushConstantBlockType(state));
|
||||
state.push_constant_variable =
|
||||
@@ -430,6 +430,22 @@ static bool MrtUsesUintOutput(const EmitterState& state, uint32_t index) {
|
||||
}
|
||||
|
||||
void AllocateInputVariables(EmitterState& state) {
|
||||
if (state.lane_count == 2) {
|
||||
const auto add_builtin = [&](IR::StageInputKind kind, uint32_t components,
|
||||
const char* name) {
|
||||
if (std::ranges::none_of(state.inputs, [kind](const InputBinding& input) {
|
||||
return input.kind == kind;
|
||||
})) {
|
||||
state.inputs.push_back({kind, 0, components, 0, name});
|
||||
}
|
||||
};
|
||||
add_builtin(IR::StageInputKind::LocalInvocationIndex, 1, "gl_LocalInvocationIndex");
|
||||
if (std::ranges::any_of(state.inputs, [](const InputBinding& input) {
|
||||
return input.kind == IR::StageInputKind::GlobalInvocationId;
|
||||
})) {
|
||||
add_builtin(IR::StageInputKind::WorkgroupId, 3, "gl_WorkGroupID");
|
||||
}
|
||||
}
|
||||
for (auto& binding: state.inputs) {
|
||||
binding.variable_id = state.builder.AllocateId();
|
||||
state.interface_variables.push_back(binding.variable_id);
|
||||
@@ -454,6 +470,10 @@ static uint32_t AllocateSharedOutputVariable(EmitterState& state, uint32_t& vari
|
||||
}
|
||||
|
||||
void AllocateOutputVariables(EmitterState& state) {
|
||||
if (state.stage == ShaderType::Mesh) {
|
||||
DefineMeshOutputs(state);
|
||||
return;
|
||||
}
|
||||
for (auto& binding: state.outputs) {
|
||||
switch (binding.kind) {
|
||||
case IR::StageOutputKind::Position:
|
||||
@@ -548,6 +568,9 @@ void AddInputAnnotationsAndNames(EmitterState& state) {
|
||||
}
|
||||
|
||||
void AddOutputAnnotationsAndNames(EmitterState& state) {
|
||||
if (state.stage == ShaderType::Mesh) {
|
||||
return;
|
||||
}
|
||||
if (state.per_vertex_variable != 0) {
|
||||
state.builder.AddName(PerVertexType(state), "gl_PerVertex");
|
||||
state.builder.AddName(state.per_vertex_variable, "outPerVertex");
|
||||
@@ -653,9 +676,21 @@ void DefineModule(EmitterState& state) {
|
||||
state.lds_variable = state.builder.AllocateId();
|
||||
}
|
||||
if (state.requirements.function_scratch) {
|
||||
state.scratch_variable = state.builder.AllocateId();
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.scratch_variable[half] = state.builder.AllocateId();
|
||||
}
|
||||
}
|
||||
state.main_func = state.builder.AllocateId();
|
||||
if (state.stage == ShaderType::Mesh) {
|
||||
state.mesh_guest_func = state.builder.AllocateId();
|
||||
state.builder.RequireCapability(5283u); // MeshShadingEXT
|
||||
state.builder.RequireExtension("SPV_EXT_mesh_shader");
|
||||
state.builder.AddExecutionMode({state.main_func, 5298u}); // OutputTrianglesEXT
|
||||
state.builder.AddExecutionMode(
|
||||
{state.main_func, 26u, state.input_info.vertex->mesh.max_vertices});
|
||||
state.builder.AddExecutionMode(
|
||||
{state.main_func, 5270u, state.input_info.vertex->mesh.max_primitives});
|
||||
}
|
||||
state.entry_label = state.builder.AllocateId();
|
||||
|
||||
state.builder.RequireCapability(CapabilityShader);
|
||||
@@ -682,11 +717,11 @@ void DefineModule(EmitterState& state) {
|
||||
if (state.requirements.image_gather_extended) {
|
||||
state.builder.RequireCapability(CapabilityImageGatherExtended);
|
||||
}
|
||||
if (state.requirements.subgroup_ballot || state.requirements.subgroup_shuffle ||
|
||||
state.requirements.subgroup_local_invocation_id) {
|
||||
if (state.lane_count == 2 || state.requirements.subgroup_ballot ||
|
||||
state.requirements.subgroup_shuffle || state.requirements.subgroup_local_invocation_id) {
|
||||
state.builder.RequireCapability(CapabilityGroupNonUniform);
|
||||
}
|
||||
if (state.requirements.subgroup_ballot) {
|
||||
if (state.lane_count == 2 || state.requirements.subgroup_ballot) {
|
||||
state.builder.RequireCapability(CapabilityGroupNonUniformBallot);
|
||||
}
|
||||
if (state.requirements.subgroup_shuffle) {
|
||||
@@ -711,19 +746,24 @@ void DefineModule(EmitterState& state) {
|
||||
{state.program.info.uses_dma ? AddressingModelPhysicalStorageBuffer64
|
||||
: AddressingModelLogical,
|
||||
MemoryModelGLSL450});
|
||||
state.builder.AddEntryPoint(ExecutionModelForStage(state.stage), state.main_func, "main",
|
||||
state.interface_variables);
|
||||
// GCN/RDNA arithmetic preserves 32-bit signed zero, infinity, and NaN. Declaring that
|
||||
// contract prevents host compilers from treating synthesized IEEE values as finite.
|
||||
state.builder.AddExecutionMode({state.main_func, ExecutionModeSignedZeroInfNanPreserve, 32u});
|
||||
if (state.stage == ShaderType::Compute) {
|
||||
if (const auto* cs = ShaderWorkgroupInput(state.stage, state.input_info)) {
|
||||
uint32_t local_x = state.requirements.compute_derivatives ? 2u : 1u;
|
||||
uint32_t local_y = state.requirements.compute_derivatives ? 2u : 1u;
|
||||
uint32_t local_z = 1u;
|
||||
const auto* cs = state.input_info.compute;
|
||||
local_x = cs->threads_num[0] != 0u ? cs->threads_num[0] : local_x;
|
||||
local_y = cs->threads_num[1] != 0u ? cs->threads_num[1] : local_y;
|
||||
local_z = cs->threads_num[2] != 0u ? cs->threads_num[2] : local_z;
|
||||
if (state.lane_count == 2) {
|
||||
local_x = ((local_x * local_y * local_z + 63u) / 64u) * 32u;
|
||||
local_y = local_z = 1u;
|
||||
if (state.requirements.compute_derivatives) {
|
||||
local_y = local_x / 2u;
|
||||
local_x = 2u;
|
||||
}
|
||||
}
|
||||
state.builder.AddExecutionMode(
|
||||
{state.main_func, ExecutionModeLocalSize, local_x, local_y, local_z});
|
||||
}
|
||||
@@ -746,7 +786,9 @@ void DefineModule(EmitterState& state) {
|
||||
state.builder.AddName(state.lds_variable, "lds_dwords");
|
||||
}
|
||||
if (state.requirements.function_scratch) {
|
||||
state.builder.AddName(state.scratch_variable, "scratch_dwords");
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.builder.AddName(state.scratch_variable[half], "scratch_dwords");
|
||||
}
|
||||
}
|
||||
AddInputAnnotationsAndNames(state);
|
||||
AddOutputAnnotationsAndNames(state);
|
||||
@@ -797,6 +839,9 @@ void DefineModule(EmitterState& state) {
|
||||
}
|
||||
state.builder.DefineGlobalVariable(input.variable_id, ptr_type, StorageClassInput);
|
||||
}
|
||||
if (state.stage == ShaderType::Mesh) {
|
||||
return;
|
||||
}
|
||||
if (state.per_vertex_variable != 0) {
|
||||
state.builder.DefineGlobalVariable(
|
||||
state.per_vertex_variable, TypePointer(state, StorageClassOutput, PerVertexType(state)),
|
||||
|
||||
@@ -45,6 +45,7 @@ uint32_t SpillPointerType(ValueEmitContext& ctx, IR::Type type) {
|
||||
struct DeferredPhiPatch {
|
||||
DeferredPhi phi;
|
||||
const IR::Inst* instruction = nullptr;
|
||||
uint32_t half = 0;
|
||||
};
|
||||
|
||||
struct StructuredFunctionState {
|
||||
@@ -53,7 +54,7 @@ struct StructuredFunctionState {
|
||||
};
|
||||
|
||||
struct DispatcherFunctionState {
|
||||
std::unordered_map<const IR::Inst*, uint32_t> spills;
|
||||
std::array<std::unordered_map<const IR::Inst*, uint32_t>, 2> spills;
|
||||
uint32_t header_label = 0;
|
||||
uint32_t select_label = 0;
|
||||
uint32_t after_switch_label = 0;
|
||||
@@ -73,7 +74,7 @@ void StoreDispatcherPhiEdge(ValueEmitContext& ctx, const DispatcherFunctionState
|
||||
for (size_t index = 0; index < phi.NumArgs(); index++) {
|
||||
if (phi.PhiBlock(index) == from) {
|
||||
ctx.state.builder.AddFunction(
|
||||
{OpStore, dispatcher.spills.at(&phi), ctx.Def(phi.Arg(index))});
|
||||
{OpStore, dispatcher.spills[ctx.half].at(&phi), ctx.Def(phi.Arg(index))});
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -94,6 +95,27 @@ void EmitReturn(ValueEmitContext& ctx) {
|
||||
ctx.state.builder.AddFunction({OpReturn});
|
||||
}
|
||||
|
||||
uint32_t BranchCondition(ValueEmitContext& ctx, const IR::BlockInfo& info) {
|
||||
if (ctx.other_half == nullptr ||
|
||||
info.terminator.condition == CFG::BranchCondition::GotoVariable) {
|
||||
return ctx.Def(info.condition);
|
||||
}
|
||||
const auto ballot = ctx.Ballot(info.condition);
|
||||
const auto low = ctx.state.builder.AllocateId();
|
||||
const auto high = ctx.state.builder.AllocateId();
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({OpCompositeExtract, TypeU32(ctx.state), low, ballot, 0});
|
||||
ctx.state.builder.AddFunction({OpCompositeExtract, TypeU32(ctx.state), high, ballot, 1});
|
||||
const auto kind = info.terminator.condition;
|
||||
const bool zero = kind == CFG::BranchCondition::ExecZero ||
|
||||
kind == CFG::BranchCondition::VccZero ||
|
||||
kind == CFG::BranchCondition::SccZero;
|
||||
const auto combined = EmitBinaryU32(ctx.state, zero ? OpBitwiseAnd : OpBitwiseOr, low, high);
|
||||
ctx.state.builder.AddFunction({zero ? OpIEqual : OpINotEqual, TypeBool(ctx.state), result,
|
||||
combined, ConstantU32(ctx.state, zero ? ~0u : 0u)});
|
||||
return result;
|
||||
}
|
||||
|
||||
void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
|
||||
const IR::BlockInfo& info) {
|
||||
const auto& term = info.terminator;
|
||||
@@ -132,7 +154,7 @@ void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
|
||||
EmitReturn(ctx);
|
||||
return;
|
||||
}
|
||||
const auto condition = ctx.Def(info.condition);
|
||||
const auto condition = BranchCondition(ctx, info);
|
||||
emit_merge();
|
||||
ctx.state.builder.AddFunction(
|
||||
{OpBranchConditional, condition, ctx.Label(true_block), ctx.Label(false_block)});
|
||||
@@ -147,6 +169,9 @@ void EmitDispatcherTarget(ValueEmitContext& ctx, const DispatcherFunctionState&
|
||||
const auto* block = TargetBlock(ctx.program, target);
|
||||
if (block != nullptr) {
|
||||
StoreDispatcherPhiEdge(ctx, dispatcher, from, block);
|
||||
if (ctx.other_half != nullptr) {
|
||||
StoreDispatcherPhiEdge(*ctx.other_half, dispatcher, from, block);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,7 +187,7 @@ uint32_t EmitDispatcherNextPc(ValueEmitContext& ctx, const DispatcherFunctionSta
|
||||
EmitDispatcherTarget(ctx, dispatcher, block, term.false_block);
|
||||
const auto selected = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({OpSelect, TypeU32(ctx.state), selected,
|
||||
ctx.Def(info.condition),
|
||||
BranchCondition(ctx, info),
|
||||
ConstantU32(ctx.state, term.true_block),
|
||||
ConstantU32(ctx.state, term.false_block)});
|
||||
return selected;
|
||||
@@ -219,7 +244,8 @@ void EmitStructuredInstruction(ValueEmitContext& ctx, StructuredFunctionState& s
|
||||
}
|
||||
}
|
||||
structured.deferred_phis.push_back(
|
||||
{ctx.state.builder.AddDeferredPhi(type, ctx.Result(inst), inst.NumArgs()), &inst});
|
||||
{ctx.state.builder.AddDeferredPhi(type, ctx.Result(inst), inst.NumArgs()), &inst,
|
||||
ctx.half});
|
||||
return;
|
||||
}
|
||||
EmitDirectInstruction(ctx, inst);
|
||||
@@ -233,11 +259,12 @@ void EmitDispatcherInstruction(ValueEmitContext& ctx, const DispatcherFunctionSt
|
||||
ctx.Fail(inst, "cannot be loaded by the dispatcher");
|
||||
}
|
||||
ctx.state.builder.AddFunction(
|
||||
{OpLoad, type, ctx.Result(inst), dispatcher.spills.at(&inst)});
|
||||
{OpLoad, type, ctx.Result(inst), dispatcher.spills[ctx.half].at(&inst)});
|
||||
return;
|
||||
}
|
||||
EmitDirectInstruction(ctx, inst);
|
||||
if (const auto found = dispatcher.spills.find(&inst); found != dispatcher.spills.end()) {
|
||||
if (const auto found = dispatcher.spills[ctx.half].find(&inst);
|
||||
found != dispatcher.spills[ctx.half].end()) {
|
||||
ctx.state.builder.AddFunction(
|
||||
{OpStore, found->second, ctx.Def(IR::Value(const_cast<IR::Inst*>(&inst)))});
|
||||
}
|
||||
@@ -246,6 +273,9 @@ void EmitDispatcherInstruction(ValueEmitContext& ctx, const DispatcherFunctionSt
|
||||
template <typename EmitInstruction>
|
||||
void EmitBlock(ValueEmitContext& ctx, const IR::Block* block, EmitInstruction&& emit_instruction) {
|
||||
ctx.current_block = block;
|
||||
if (ctx.other_half != nullptr) {
|
||||
ctx.other_half->current_block = block;
|
||||
}
|
||||
EmitLabel(ctx.state, ctx.Label(block));
|
||||
bool emitted_non_phi = false;
|
||||
for (const auto& inst: *block) {
|
||||
@@ -256,12 +286,22 @@ void EmitBlock(ValueEmitContext& ctx, const IR::Block* block, EmitInstruction&&
|
||||
} else {
|
||||
emitted_non_phi = true;
|
||||
}
|
||||
emit_instruction(inst);
|
||||
for (uint32_t half = 0; half < ctx.state.lane_count; half++) {
|
||||
auto& lane = half == 0 ? ctx : *ctx.other_half;
|
||||
lane.current_block = block;
|
||||
ctx.state.lane_half = half;
|
||||
if (half == 0 || (inst.GetOpcode() != IR::ValueOpcode::Barrier &&
|
||||
inst.GetOpcode() != IR::ValueOpcode::MeshAllocate)) {
|
||||
emit_instruction(lane, inst);
|
||||
}
|
||||
}
|
||||
ctx.state.lane_half = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void PatchStructuredPhis(ValueEmitContext& ctx, StructuredFunctionState& structured) {
|
||||
for (const auto& deferred: structured.deferred_phis) {
|
||||
auto& lane = deferred.half == 0 ? ctx : *ctx.other_half;
|
||||
for (size_t index = 0; index < deferred.instruction->NumArgs(); index++) {
|
||||
const auto* predecessor = deferred.instruction->PhiBlock(index);
|
||||
const auto found = structured.block_exit_labels.find(predecessor);
|
||||
@@ -269,7 +309,7 @@ void PatchStructuredPhis(ValueEmitContext& ctx, StructuredFunctionState& structu
|
||||
ctx.Fail(*deferred.instruction, "has a predecessor that was not emitted");
|
||||
}
|
||||
ctx.state.builder.PatchDeferredPhi(
|
||||
deferred.phi, index, ctx.Def(deferred.instruction->Arg(index)), found->second);
|
||||
deferred.phi, index, lane.Def(deferred.instruction->Arg(index)), found->second);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -279,8 +319,8 @@ void EmitStructuredFunction(ValueEmitContext& ctx) {
|
||||
ctx.state.builder.AddFunction({OpBranch, ctx.Label(ctx.program.blocks.front())});
|
||||
for (size_t index = 0; index < ctx.program.blocks.size(); index++) {
|
||||
const auto* block = ctx.program.blocks[index];
|
||||
EmitBlock(ctx, block, [&](const IR::Inst& inst) {
|
||||
EmitStructuredInstruction(ctx, structured, inst);
|
||||
EmitBlock(ctx, block, [&](ValueEmitContext& lane, const IR::Inst& inst) {
|
||||
EmitStructuredInstruction(lane, structured, inst);
|
||||
});
|
||||
structured.block_exit_labels.emplace(block, ctx.state.current_label);
|
||||
EmitStructuredTerminator(ctx, block, ctx.program.block_info[index]);
|
||||
@@ -292,8 +332,8 @@ void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState
|
||||
auto& state = ctx.state;
|
||||
const auto* entry = ctx.program.blocks.front();
|
||||
state.builder.AddFunction({OpBranch, ctx.Label(entry)});
|
||||
EmitBlock(ctx, entry, [&](const IR::Inst& inst) {
|
||||
EmitDispatcherInstruction(ctx, dispatcher, inst);
|
||||
EmitBlock(ctx, entry, [&](ValueEmitContext& lane, const IR::Inst& inst) {
|
||||
EmitDispatcherInstruction(lane, dispatcher, inst);
|
||||
});
|
||||
const auto initial_pc =
|
||||
EmitDispatcherNextPc(ctx, dispatcher, entry, ctx.program.block_info.front());
|
||||
@@ -326,9 +366,10 @@ void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState
|
||||
ConstantU32(state, UINT32_MAX), dispatcher.select_label};
|
||||
|
||||
for (size_t index = 1; index < ctx.program.blocks.size(); index++) {
|
||||
EmitBlock(ctx, ctx.program.blocks[index], [&](const IR::Inst& inst) {
|
||||
EmitDispatcherInstruction(ctx, dispatcher, inst);
|
||||
});
|
||||
EmitBlock(ctx, ctx.program.blocks[index],
|
||||
[&](ValueEmitContext& lane, const IR::Inst& inst) {
|
||||
EmitDispatcherInstruction(lane, dispatcher, inst);
|
||||
});
|
||||
const auto selected = EmitDispatcherNextPc(ctx, dispatcher, ctx.program.blocks[index],
|
||||
ctx.program.block_info[index]);
|
||||
next_pc_words.push_back(selected);
|
||||
@@ -408,6 +449,83 @@ uint32_t ValueEmitContext::Arg(const IR::Inst& inst, size_t index) {
|
||||
return Def(inst.Arg(index));
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::HalfArg(const IR::Inst& inst, size_t index, uint32_t lane_half) {
|
||||
return lane_half == half ? Arg(inst, index) : other_half->Arg(inst, index);
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::Ballot(IR::Value predicate) {
|
||||
const auto ballot_type = TypeU32Vector(state, 4);
|
||||
const auto scope = ConstantU32(state, ScopeSubgroup);
|
||||
const auto low = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{OpGroupNonUniformBallot, ballot_type, low, scope,
|
||||
other_half == nullptr || half == 0 ? Def(predicate) : other_half->Def(predicate)});
|
||||
if (other_half == nullptr) {
|
||||
return low;
|
||||
}
|
||||
const auto high = state.builder.AllocateId();
|
||||
const auto low_word = state.builder.AllocateId();
|
||||
const auto high_word = state.builder.AllocateId();
|
||||
const auto ballot = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpGroupNonUniformBallot, ballot_type, high, scope,
|
||||
half == 1 ? Def(predicate) : other_half->Def(predicate)});
|
||||
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), low_word, low, 0});
|
||||
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), high_word, high, 0});
|
||||
state.builder.AddFunction({OpCompositeConstruct, ballot_type, ballot, low_word, high_word,
|
||||
ConstantU32(state, 0), ConstantU32(state, 0)});
|
||||
return ballot;
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::FirstLane(uint32_t ballot) {
|
||||
if (other_half == nullptr) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpGroupNonUniformBallotFindLSB, TypeU32(state), result,
|
||||
ConstantU32(state, ScopeSubgroup), ballot});
|
||||
return result;
|
||||
}
|
||||
const auto low = state.builder.AllocateId();
|
||||
const auto high = state.builder.AllocateId();
|
||||
const auto low_first = state.builder.AllocateId();
|
||||
const auto high_first = state.builder.AllocateId();
|
||||
const auto low_active = state.builder.AllocateId();
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), low, ballot, 0});
|
||||
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), high, ballot, 1});
|
||||
state.builder.AddFunction(
|
||||
{OpExtInst, TypeU32(state), low_first, GlslStd450(state), GlslFindILsb, low});
|
||||
state.builder.AddFunction(
|
||||
{OpExtInst, TypeU32(state), high_first, GlslStd450(state), GlslFindILsb, high});
|
||||
state.builder.AddFunction(
|
||||
{OpINotEqual, TypeBool(state), low_active, low, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({OpSelect, TypeU32(state), result, low_active, low_first,
|
||||
EmitAddU32(state, high_first, ConstantU32(state, 32))});
|
||||
return result;
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::Shuffle(const IR::Inst& inst, size_t index, uint32_t lane) {
|
||||
const auto type = TypeId(inst.Arg(index).GetType());
|
||||
const auto scope = ConstantU32(state, ScopeSubgroup);
|
||||
const auto low = state.builder.AllocateId();
|
||||
if (other_half == nullptr) {
|
||||
state.builder.AddFunction(
|
||||
{OpGroupNonUniformShuffle, type, low, scope, Arg(inst, index), lane});
|
||||
return low;
|
||||
}
|
||||
const auto physical_lane = EmitBinaryU32(state, OpBitwiseAnd, lane, ConstantU32(state, 31));
|
||||
const auto high = state.builder.AllocateId();
|
||||
const auto in_high = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{OpGroupNonUniformShuffle, type, low, scope, HalfArg(inst, index, 0), physical_lane});
|
||||
state.builder.AddFunction(
|
||||
{OpGroupNonUniformShuffle, type, high, scope, HalfArg(inst, index, 1), physical_lane});
|
||||
state.builder.AddFunction({OpINotEqual, TypeBool(state), in_high,
|
||||
EmitBinaryU32(state, OpBitwiseAnd, lane, ConstantU32(state, 32)),
|
||||
ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({OpSelect, type, value, in_high, high, low});
|
||||
return value;
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::Result(const IR::Inst& inst) {
|
||||
if (const auto found = definitions.find(&inst); found != definitions.end()) {
|
||||
return found->second;
|
||||
@@ -478,14 +596,22 @@ uint32_t ValueEmitContext::Label(const IR::Block* block) const {
|
||||
}
|
||||
|
||||
void EmitProgram(EmitterState& state, const IR::Program& program) {
|
||||
ValueEmitContext ctx(state, program);
|
||||
ValueEmitContext ctx(state, program);
|
||||
ValueEmitContext high(state, program);
|
||||
if (state.lane_count == 2) {
|
||||
ctx.other_half = &high;
|
||||
high.other_half = &ctx;
|
||||
high.half = 1;
|
||||
}
|
||||
std::optional<DispatcherFunctionState> dispatcher;
|
||||
if (state.stage == ShaderType::Pixel && state.requirements.pixel_valid_mask) {
|
||||
state.pixel_valid_mask_variable = state.builder.AllocateId();
|
||||
state.builder.AddName(state.pixel_valid_mask_variable, "pixel_valid_mask_active");
|
||||
}
|
||||
for (const auto* block: program.blocks) {
|
||||
ctx.labels.emplace(block, state.builder.AllocateId());
|
||||
const auto label = state.builder.AllocateId();
|
||||
ctx.labels.emplace(block, label);
|
||||
high.labels.emplace(block, label);
|
||||
}
|
||||
if (state.program.dispatcher_fallback) {
|
||||
auto& dispatch = dispatcher.emplace();
|
||||
@@ -498,7 +624,7 @@ void EmitProgram(EmitterState& state, const IR::Program& program) {
|
||||
ctx.Fail(inst, "cannot be stored by the dispatcher");
|
||||
break;
|
||||
}
|
||||
dispatch.spills.emplace(&inst, state.builder.AllocateId());
|
||||
dispatch.spills[0].emplace(&inst, state.builder.AllocateId());
|
||||
}
|
||||
}
|
||||
const auto mark_cross_block = [&](IR::Value value, const IR::Block* consumer) {
|
||||
@@ -512,8 +638,8 @@ void EmitProgram(EmitterState& state, const IR::Program& program) {
|
||||
ctx.Fail(*definition, "cannot be stored by the dispatcher");
|
||||
return;
|
||||
}
|
||||
if (!dispatch.spills.contains(definition)) {
|
||||
dispatch.spills.emplace(definition, state.builder.AllocateId());
|
||||
if (!dispatch.spills[0].contains(definition)) {
|
||||
dispatch.spills[0].emplace(definition, state.builder.AllocateId());
|
||||
}
|
||||
};
|
||||
for (const auto* block: program.blocks) {
|
||||
@@ -534,7 +660,13 @@ void EmitProgram(EmitterState& state, const IR::Program& program) {
|
||||
dispatch.after_switch_label = state.builder.AllocateId();
|
||||
dispatch.continue_label = state.builder.AllocateId();
|
||||
dispatch.merge_label = state.builder.AllocateId();
|
||||
ctx.dispatcher_spills = &dispatch.spills;
|
||||
ctx.dispatcher_spills = &dispatch.spills[0];
|
||||
if (state.lane_count == 2) {
|
||||
for (const auto& [inst, id]: dispatch.spills[0]) {
|
||||
dispatch.spills[1].emplace(inst, state.builder.AllocateId());
|
||||
}
|
||||
high.dispatcher_spills = &dispatch.spills[1];
|
||||
}
|
||||
}
|
||||
DefineGetBdaPointer(state);
|
||||
for (const auto* block: program.blocks) {
|
||||
@@ -544,11 +676,15 @@ void EmitProgram(EmitterState& state, const IR::Program& program) {
|
||||
inst.GetOpcode() == IR::ValueOpcode::SharedAtomicFMax32;
|
||||
})) {
|
||||
ctx.scratch_u32_variable = state.builder.AllocateId();
|
||||
if (state.lane_count == 2) {
|
||||
high.scratch_u32_variable = state.builder.AllocateId();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
state.builder.AddFunction(
|
||||
{OpFunction, TypeVoid(state), state.main_func, FunctionControlNone, TypeFunction(state)});
|
||||
state.builder.AddFunction({OpFunction, TypeVoid(state),
|
||||
state.mesh_guest_func != 0 ? state.mesh_guest_func : state.main_func,
|
||||
FunctionControlNone, TypeFunction(state)});
|
||||
EmitLabel(state, state.entry_label);
|
||||
if (state.requirements.function_lds) {
|
||||
state.builder.AddFunction(
|
||||
@@ -556,31 +692,37 @@ void EmitProgram(EmitterState& state, const IR::Program& program) {
|
||||
state.lds_variable, StorageClassFunction});
|
||||
}
|
||||
if (state.requirements.function_scratch) {
|
||||
state.builder.AddFunction(
|
||||
{OpVariable,
|
||||
TypeU32ArrayPointer(state, StorageClassFunction, state.program.scratch_dwords),
|
||||
state.scratch_variable, StorageClassFunction});
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.builder.AddFunction(
|
||||
{OpVariable,
|
||||
TypeU32ArrayPointer(state, StorageClassFunction, state.program.scratch_dwords),
|
||||
state.scratch_variable[half], StorageClassFunction});
|
||||
}
|
||||
}
|
||||
if (state.pixel_valid_mask_variable != 0) {
|
||||
state.builder.AddFunction({OpVariable,
|
||||
TypePointer(state, StorageClassFunction, TypeU32(state)),
|
||||
state.pixel_valid_mask_variable, StorageClassFunction});
|
||||
}
|
||||
if (state.program.dispatcher_fallback) {
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (const auto found = dispatcher->spills.find(&inst);
|
||||
found != dispatcher->spills.end()) {
|
||||
state.builder.AddFunction({OpVariable, SpillPointerType(ctx, inst.GetType()),
|
||||
found->second, StorageClassFunction});
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
auto& lane = half == 0 ? ctx : high;
|
||||
if (state.program.dispatcher_fallback) {
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (const auto found = dispatcher->spills[half].find(&inst);
|
||||
found != dispatcher->spills[half].end()) {
|
||||
state.builder.AddFunction({OpVariable,
|
||||
SpillPointerType(lane, inst.GetType()),
|
||||
found->second, StorageClassFunction});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ctx.scratch_u32_variable != 0) {
|
||||
state.builder.AddFunction({OpVariable,
|
||||
TypePointer(state, StorageClassFunction, TypeU32(state)),
|
||||
ctx.scratch_u32_variable, StorageClassFunction});
|
||||
if (lane.scratch_u32_variable != 0) {
|
||||
state.builder.AddFunction({OpVariable,
|
||||
TypePointer(state, StorageClassFunction, TypeU32(state)),
|
||||
lane.scratch_u32_variable, StorageClassFunction});
|
||||
}
|
||||
}
|
||||
if (state.gds_variable != 0) {
|
||||
state.gds_length = state.builder.AllocateId();
|
||||
@@ -600,6 +742,9 @@ void EmitProgram(EmitterState& state, const IR::Program& program) {
|
||||
EmitStructuredFunction(ctx);
|
||||
}
|
||||
state.builder.AddFunction({OpFunctionEnd});
|
||||
if (state.stage == ShaderType::Mesh) {
|
||||
EmitMeshEntryPoint(state);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
|
||||
|
||||
Reference in New Issue
Block a user