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https://github.com/KytyPS5/KytyPS5.git
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
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#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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namespace {
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uint32_t MeshArray(EmitterState& state, uint32_t storage, uint32_t type, uint32_t count) {
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const auto array = state.builder.Type(OpTypeArray, {type, ConstantU32(state, count)});
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return state.builder.DefineGlobalVariable(TypePointer(state, storage, array), storage);
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}
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uint32_t MeshElement(EmitterState& state, uint32_t variable, uint32_t storage, uint32_t type,
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uint32_t index) {
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpAccessChain, TypePointer(state, storage, type), pointer, variable, index});
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return pointer;
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}
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uint32_t MeshLoad(EmitterState& state, uint32_t variable, uint32_t type, uint32_t index) {
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const auto pointer = MeshElement(state, variable, StorageClassWorkgroup, type, index);
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, type, value, pointer});
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return value;
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}
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uint32_t MeshOutputType(EmitterState& state, IR::StageOutputKind kind) {
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return kind == IR::StageOutputKind::Layer ? TypeU32(state) : TypeF32Vector(state, 4);
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}
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} // namespace
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void DefineMeshOutputs(EmitterState& state) {
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const auto& mesh = state.input_info.vertex->mesh;
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for (auto& output: state.outputs) {
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if (output.kind != IR::StageOutputKind::Position &&
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output.kind != IR::StageOutputKind::Parameter &&
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output.kind != IR::StageOutputKind::Layer) {
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EXIT("unsupported mesh output kind=%u\n", static_cast<uint32_t>(output.kind));
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}
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const auto type = MeshOutputType(state, output.kind);
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output.variable_id = MeshArray(
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state, StorageClassOutput, type,
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output.kind == IR::StageOutputKind::Layer ? mesh.max_primitives : mesh.max_vertices);
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output.mesh_data_variable =
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MeshArray(state, StorageClassWorkgroup, type, mesh.max_vertices);
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state.interface_variables.push_back(output.variable_id);
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state.builder.AddName(output.variable_id, output.debug_name.c_str());
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if (output.kind == IR::StageOutputKind::Parameter) {
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state.builder.AddAnnotation(
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{OpDecorate, output.variable_id, DecorationLocation, output.location});
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} else {
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state.builder.AddAnnotation(
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{OpDecorate, output.variable_id, DecorationBuiltIn,
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output.kind == IR::StageOutputKind::Layer ? BuiltInLayer : BuiltInPosition});
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}
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if (output.kind == IR::StageOutputKind::Layer) {
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state.builder.AddAnnotation({OpDecorate, output.variable_id, 5271u}); // PerPrimitiveEXT
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}
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}
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state.mesh_allocation = MeshArray(state, StorageClassWorkgroup, TypeU32(state), 2);
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state.mesh_primitive_data =
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MeshArray(state, StorageClassWorkgroup, TypeU32(state), mesh.max_primitives);
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state.mesh_primitives =
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MeshArray(state, StorageClassOutput, TypeU32Vector(state, 3), mesh.max_primitives);
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state.mesh_cull = MeshArray(state, StorageClassOutput, TypeBool(state), mesh.max_primitives);
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state.interface_variables.push_back(state.mesh_primitives);
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state.interface_variables.push_back(state.mesh_cull);
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state.builder.AddAnnotation({OpDecorate, state.mesh_primitives, DecorationBuiltIn,
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5296u}); // PrimitiveTriangleIndicesEXT
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state.builder.AddAnnotation(
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{OpDecorate, state.mesh_cull, DecorationBuiltIn, 5299u}); // CullPrimitiveEXT
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state.builder.AddAnnotation({OpDecorate, state.mesh_cull, 5271u});
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}
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uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) {
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const auto output = std::ranges::find_if(state.outputs, [=](const OutputBinding& binding) {
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return binding.kind == kind && binding.index == index;
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});
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if (output == state.outputs.end()) {
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EXIT("mesh export has no output binding: kind=%u index=%u\n", static_cast<uint32_t>(kind),
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index);
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}
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return MeshElement(state, output->mesh_data_variable, StorageClassWorkgroup,
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MeshOutputType(state, kind), EmitLocalInvocationIndex(state));
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}
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uint32_t MeshPrimitivePointer(EmitterState& state) {
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return MeshElement(state, state.mesh_primitive_data, StorageClassWorkgroup, TypeU32(state),
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EmitLocalInvocationIndex(state));
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}
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void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst) {
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auto& state = ctx.state;
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const auto first = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpIEqual, TypeBool(state), first, EmitLocalInvocationIndex(state), ConstantU32(state, 0)});
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EmitIfCondition(state, first, [&] {
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const auto allocation = ctx.Arg(inst, 0);
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for (uint32_t field = 0; field < 2; field++) {
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction({OpBitFieldUExtract, TypeU32(state), value, allocation,
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ConstantU32(state, field * 12u),
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ConstantU32(state, field == 0 ? 10u : 11u)});
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const auto pointer = MeshElement(state, state.mesh_allocation, StorageClassWorkgroup,
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TypeU32(state), ConstantU32(state, field));
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state.builder.AddFunction({OpStore, pointer, value});
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}
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});
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}
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void EmitMeshEntryPoint(EmitterState& state) {
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state.builder.AddFunction(
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{OpFunction, TypeVoid(state), state.main_func, FunctionControlNone, TypeFunction(state)});
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EmitLabel(state, state.builder.AllocateId());
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state.builder.AddFunction(
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{OpFunctionCall, TypeVoid(state), state.builder.AllocateId(), state.mesh_guest_func});
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// All guest waves finish before the uniform Vulkan allocation and output stores.
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state.builder.AddFunction(
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{OpControlBarrier, ConstantU32(state, ScopeWorkgroup), ConstantU32(state, ScopeWorkgroup),
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ConstantU32(state, MemorySemanticsAcquireRelease | MemorySemanticsWorkgroupMemory)});
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const auto vertices =
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MeshLoad(state, state.mesh_allocation, TypeU32(state), ConstantU32(state, 0));
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const auto primitives =
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MeshLoad(state, state.mesh_allocation, TypeU32(state), ConstantU32(state, 1));
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state.builder.AddFunction({5295u, vertices, primitives}); // OpSetMeshOutputsEXT
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for (uint32_t half = 0; half < state.lane_count; half++) {
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state.lane_half = half;
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const auto index = EmitLocalInvocationIndex(state);
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const auto is_vertex = state.builder.AllocateId();
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state.builder.AddFunction({OpULessThan, TypeBool(state), is_vertex, index, vertices});
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EmitIfCondition(state, is_vertex, [&] {
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for (const auto& output: state.outputs) {
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if (output.kind == IR::StageOutputKind::Layer) {
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continue;
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}
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const auto type = MeshOutputType(state, output.kind);
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const auto value = MeshLoad(state, output.mesh_data_variable, type, index);
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const auto pointer =
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MeshElement(state, output.variable_id, StorageClassOutput, type, index);
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state.builder.AddFunction({OpStore, pointer, value});
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}
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});
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const auto is_primitive = state.builder.AllocateId();
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state.builder.AddFunction({OpULessThan, TypeBool(state), is_primitive, index, primitives});
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EmitIfCondition(state, is_primitive, [&] {
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const auto packed = MeshLoad(state, state.mesh_primitive_data, TypeU32(state), index);
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uint32_t vertex[3] {};
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for (uint32_t component = 0; component < 3; component++) {
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vertex[component] = state.builder.AllocateId();
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state.builder.AddFunction({OpBitFieldUExtract, TypeU32(state), vertex[component],
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packed, ConstantU32(state, component * 10u),
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ConstantU32(state, 10)});
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}
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const auto triangle = state.builder.AllocateId();
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state.builder.AddFunction({OpCompositeConstruct, TypeU32Vector(state, 3), triangle,
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vertex[0], vertex[1], vertex[2]});
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const auto triangle_pointer = MeshElement(
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state, state.mesh_primitives, StorageClassOutput, TypeU32Vector(state, 3), index);
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state.builder.AddFunction({OpStore, triangle_pointer, triangle});
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const auto null_bit =
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EmitBinaryU32(state, OpBitwiseAnd, packed, ConstantU32(state, 0x80000000u));
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const auto culled = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpINotEqual, TypeBool(state), culled, null_bit, ConstantU32(state, 0)});
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state.builder.AddFunction(
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{OpStore,
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MeshElement(state, state.mesh_cull, StorageClassOutput, TypeBool(state), index),
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culled});
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for (const auto& output: state.outputs) {
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if (output.kind != IR::StageOutputKind::Layer) {
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continue;
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}
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const auto layer = MeshLoad(state, output.mesh_data_variable, TypeU32(state),
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vertex[state.input_info.vertex->mesh.provoking_vertex]);
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const auto pointer = MeshElement(state, output.variable_id, StorageClassOutput,
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TypeU32(state), index);
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state.builder.AddFunction({OpStore, pointer, layer});
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}
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});
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}
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state.lane_half = 0;
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state.builder.AddFunction({OpReturn});
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state.builder.AddFunction({OpFunctionEnd});
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}
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
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