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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -208,7 +208,7 @@ bool Translator::EmitScalar(const Decoder::Instruction& inst) {
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case O::S_TRAP: EmitControlNop(); return true;
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case O::S_WAITCNT_DEPCTR: EmitWaitcnt(); return true;
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case O::S_BARRIER: S_BARRIER(); return true;
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case O::S_SENDMSG: S_SENDMSG(); return true;
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case O::S_SENDMSG: S_SENDMSG(inst); return true;
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case O::S_TTRACEDATA: S_TTRACEDATA(); return true;
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case O::S_INST_PREFETCH: S_INST_PREFETCH(); return true;
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case O::S_BRANCH:
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