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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -271,6 +271,7 @@ static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 43u);
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struct PushData {
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static constexpr uint32_t DwordCount = 32;
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static constexpr uint32_t MeshDrawDwordCount = 3;
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static constexpr uint32_t NoStart = UINT32_MAX;
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std::array<uint32_t, DwordCount> dwords {};
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