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shader: implement S_ORN2_SAVEEXEC_B32
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@@ -62,6 +62,7 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
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{0x37u, Opcode::S_ANDN1_SAVEEXEC_B64},
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{0x3bu, Opcode::S_BITREPLICATE_B64_B32},
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{0x3cu, Opcode::S_AND_SAVEEXEC_B32},
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{0x40u, Opcode::S_ORN2_SAVEEXEC_B32},
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{0x44u, Opcode::S_ANDN1_SAVEEXEC_B32},
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};
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