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shader: implement RDNA2 frexp mantissa
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@@ -104,6 +104,7 @@ constexpr LowerMap LOWER_OPS[] = {
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{Decoder::Opcode::VCvtRpiI32F32, Opcode::ConvertRoundPlusInfF32ToI32},
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{Decoder::Opcode::VCvtFlrI32F32, Opcode::ConvertFloorF32ToI32},
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{Decoder::Opcode::VFrexpExpI32F32, Opcode::FrexpExpI32F32},
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{Decoder::Opcode::VFrexpMantF32, Opcode::FrexpMantF32},
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{Decoder::Opcode::VCvtOffF32I4, Opcode::ConvertI4ToOffsetF32},
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{Decoder::Opcode::VRcpF32, Opcode::RcpF32},
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{Decoder::Opcode::VRcpIflagF32, Opcode::RcpIflagF32},
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@@ -214,6 +214,7 @@ IR_OPCODE(ConvertF16ToI16, General, Conversion)
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IR_OPCODE(ConvertRoundPlusInfF32ToI32, General, Conversion)
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IR_OPCODE(ConvertFloorF32ToI32, General, Conversion)
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IR_OPCODE(FrexpExpI32F32, General, Conversion)
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IR_OPCODE(FrexpMantF32, General, Float)
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IR_OPCODE(ConvertI4ToOffsetF32, General, Conversion)
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IR_OPCODE(LdexpF32, General, Float)
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IR_OPCODE(PackF32ToF16Rtz, General, Conversion)
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