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shader: remove artificial sampled image and sampler pair limit
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@@ -495,7 +495,6 @@ struct ShaderInfo {
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static constexpr uint32_t MaxBufferRoots = 64;
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static constexpr uint32_t MaxImages = 64;
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static constexpr uint32_t MaxSamplers = 32;
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static constexpr uint32_t MaxSampledPairs = 64;
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std::vector<BufferResource> buffers;
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std::vector<ImageResource> images;
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