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shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com> Co-authored-by: Mac <me@itsmemac.com> Co-authored-by: Senaxx <michelbeld@gmail.com> Co-authored-by: Jean-Philippe <github@meunier.jp>
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@@ -294,6 +294,7 @@ inline constexpr auto EmitDataAppend = EmitAppendConsume;
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inline constexpr auto EmitDataConsume = EmitAppendConsume;
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uint32_t EmitSwizzleU32(ValueEmitContext& ctx, const IR::Inst& inst);
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void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst);
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uint32_t EmitBvhIntersect(ValueEmitContext& ctx, const IR::Inst& inst);
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inline constexpr auto EmitImageQueryDimensions = EmitImage;
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inline constexpr auto EmitImageQueryLod = EmitImage;
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inline constexpr auto EmitImageRead = EmitImage;
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