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shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com> Co-authored-by: Mac <me@itsmemac.com> Co-authored-by: Senaxx <michelbeld@gmail.com> Co-authored-by: Jean-Philippe <github@meunier.jp>
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@@ -284,6 +284,7 @@ VALUE_OPCODE(DataConsume, U32, U32, U1)
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VALUE_OPCODE(SwizzleU32, U32, U32, U32, U1)
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VALUE_OPCODE(ImageQueryDimensions, U32x4, ImageResource, ImageAddress)
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VALUE_OPCODE(BvhIntersect, U32x4, U32x4, ImageAddress, U1)
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VALUE_OPCODE(ImageQueryLod, U32x4, ImageResource, SamplerResource, ImageAddress)
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VALUE_OPCODE(ImageRead, U32x4, ImageResource, ImageAddress, U1)
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VALUE_OPCODE(ImageWrite, Void, ImageResource, ImageAddress, U32x4, U1)
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