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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 11:26:56 +02:00
graphics: name game Vulkan resources in debug dumps
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@@ -45,6 +45,16 @@
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namespace Libs::Graphics {
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static const char* ShaderStageResourceName(DescriptorCache::Stage stage) {
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switch (stage) {
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case DescriptorCache::Stage::Vertex: return "Vertex";
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case DescriptorCache::Stage::Pixel: return "Pixel";
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case DescriptorCache::Stage::Compute: return "Compute";
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case DescriptorCache::Stage::Unknown: return "Unknown";
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}
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return "Unknown";
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}
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static void BindNullStorageBuffer(RenderContext& context, BufferView& dst) {
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auto owner = context.GetBufferCache().ObtainNullBuffer();
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dst.buffer = owner->Handle();
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@@ -82,7 +92,8 @@ static bool IsMultisampledTexture(Prospero::ImageType type) {
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static BufferView NativeStorageBuffer(RenderContext& context, CommandBuffer& command_buffer,
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const ShaderBufferResource& descriptor,
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const ShaderRecompiler::IR::BufferResource& resource,
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uint32_t& buffer_offset) {
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DescriptorCache::Stage stage, uint32_t slot,
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uint32_t& buffer_offset) {
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BufferView result;
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buffer_offset = 0;
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@@ -117,6 +128,11 @@ static BufferView NativeStorageBuffer(RenderContext& context, CommandBuffer& com
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result.buffer = binding.buffer;
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result.offset = aligned_offset;
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result.range = static_cast<vk::DeviceSize>(size + adjustment);
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SetVulkanObjectNameF(
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graphics.device, result.buffer,
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"Kyty.{}.StorageBuffer[slot={} guest=0x{:016x} size=0x{:x} access={} formatted={}]",
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ShaderStageResourceName(stage), slot, address, size,
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resource.written ? (resource.read ? "ReadWrite" : "Write") : "Read", resource.formatted);
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return result;
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}
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@@ -124,7 +140,7 @@ static BufferView
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NativeAddressBuffer(RenderContext& context, CommandBuffer& command_buffer,
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const ShaderRecompiler::IR::AddressResource& resource,
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const ShaderRecompiler::IR::ResourceSnapshot::Address& address,
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uint32_t& address_offset) {
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DescriptorCache::Stage stage, uint32_t slot, uint32_t& address_offset) {
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BufferView result;
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address_offset = 0;
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if (address.binding_base == 0) {
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@@ -147,17 +163,20 @@ NativeAddressBuffer(RenderContext& context, CommandBuffer& command_buffer,
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}
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const auto& graphics = context.GetGraphics();
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const auto alignment = graphics.StorageMinAlignment();
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auto binding =
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auto binding =
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context.GetBufferCache().ObtainBuffer(command_buffer, address.binding_base, size);
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const auto aligned_offset = binding.offset - binding.offset % alignment;
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const auto adjustment = binding.offset - aligned_offset;
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const auto max_range = graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange;
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const auto visible_size = std::min(size, static_cast<uint64_t>(max_range - adjustment));
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address_offset = static_cast<uint32_t>(adjustment);
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result.owner = std::move(binding.owner);
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result.buffer = binding.buffer;
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result.offset = aligned_offset;
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result.range = static_cast<vk::DeviceSize>(visible_size + adjustment);
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const auto visible_size = std::min(size, static_cast<uint64_t>(max_range - adjustment));
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address_offset = static_cast<uint32_t>(adjustment);
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result.owner = std::move(binding.owner);
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result.buffer = binding.buffer;
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result.offset = aligned_offset;
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result.range = static_cast<vk::DeviceSize>(visible_size + adjustment);
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SetVulkanObjectNameF(graphics.device, result.buffer,
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"Kyty.{}.AddressBuffer[slot={} guest=0x{:016x} size=0x{:x}]",
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ShaderStageResourceName(stage), slot, address.binding_base, visible_size);
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return result;
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}
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@@ -458,10 +477,9 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const bool raw_sint_storage = format == Prospero::BufferFormat::k32SInt && uint_resource &&
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resource.written && !resource.read && !resource.atomic;
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const bool format_ok =
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raw_sint_storage ||
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(Prospero::IsSampledTextureFormat(format) &&
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uint_resource == Prospero::IsUintTextureFormat(format) &&
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(!resource.atomic || format == Prospero::BufferFormat::k32UInt));
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raw_sint_storage || (Prospero::IsSampledTextureFormat(format) &&
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uint_resource == Prospero::IsUintTextureFormat(format) &&
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(!resource.atomic || format == Prospero::BufferFormat::k32UInt));
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if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
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return;
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}
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@@ -568,8 +586,8 @@ static void PopulateTextureMipLayout(ImageInfo& info) {
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static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor, vk::Format format,
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bool shader_conversion, bool storage,
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uint32_t view_levels, uint32_t image_layers) {
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bool shader_conversion, bool storage, uint32_t view_levels,
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uint32_t image_layers) {
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ImageViewInfo view {};
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view.format = format;
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view.aspect = vk::ImageAspectFlagBits::eColor;
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@@ -684,10 +702,9 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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const bool shader_conversion =
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surface_format.conversion_format != Prospero::BufferFormat::kInvalid;
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const bool sampled_numeric_class =
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storage ||
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(Prospero::IsSampledTextureFormat(format) &&
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(resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) ==
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Prospero::IsUintTextureFormat(format));
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storage || (Prospero::IsSampledTextureFormat(format) &&
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(resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) ==
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Prospero::IsUintTextureFormat(format));
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if (!storage &&
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(resource.kind == ShaderRecompiler::IR::ResourceKind::Image ||
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resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) &&
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@@ -752,7 +769,7 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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view_levels, desc.info.resources.layers);
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desc.type = storage ? TextureCache::BindingType::Storage : TextureCache::BindingType::Texture;
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auto id = texture_cache.FindImage(desc, shader_conversion);
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auto id = texture_cache.FindImage(desc, shader_conversion);
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auto* image = &texture_cache.GetImage(id);
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const bool stencil_association = static_cast<bool>(image->depth_id);
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if (stencil_association) {
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@@ -910,17 +927,18 @@ void RenderExecutor::RebindBuffers(CommandBuffer& buffer,
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CopyNativeDescriptor(snapshot.buffers[i], descriptor.fields);
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uint32_t buffer_offset = 0;
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resources.buffers.push_back(NativeStorageBuffer(m_context, buffer, descriptor,
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program.info.buffers[i], buffer_offset));
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program.info.buffers[i], prepared.stage, i,
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buffer_offset));
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pack_memory_offset(i, buffer_offset);
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}
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resources.addresses.clear();
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resources.addresses.reserve(program.info.addresses.size());
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for (uint32_t i = 0; i < program.info.addresses.size(); i++) {
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uint32_t address_offset = 0;
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resources.addresses.push_back(NativeAddressBuffer(
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m_context, buffer, program.info.addresses[i], snapshot.addresses[i], address_offset));
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pack_memory_offset(static_cast<uint32_t>(program.info.buffers.size()) + i,
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address_offset);
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resources.addresses.push_back(
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NativeAddressBuffer(m_context, buffer, program.info.addresses[i], snapshot.addresses[i],
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prepared.stage, i, address_offset));
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pack_memory_offset(static_cast<uint32_t>(program.info.buffers.size()) + i, address_offset);
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}
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}
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