shader: expose wave32 feature guards through ballot mask simplification

This commit is contained in:
nmzik
2026-10-01 18:50:04 +04:00
parent 6409be2874
commit 35759e48cf
5 changed files with 224 additions and 6 deletions
@@ -4,6 +4,6 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
void ConstantPropagationPass(const BlockList& blocks);
void ConstantPropagationPass(const BlockList& blocks, uint32_t wave_size = 64);
} // namespace Libs::Graphics::ShaderRecompiler::IR