shader: simplify translator dispatch to void handlers

This commit is contained in:
nmzik
2026-09-25 14:16:58 +04:00
parent ff54608569
commit 3585cd8f03
8 changed files with 398 additions and 464 deletions
@@ -3,6 +3,11 @@
namespace Libs::Graphics::ShaderRecompiler::Frontend {
void Translator::FailMissingTranslation(const Decoder::Instruction& inst) {
EXIT("opcode %s at pc 0x%08x has no IR translation",
Decoder::InstructionToString(inst).c_str(), inst.pc);
}
void Translator::TranslateInstruction(const Decoder::Instruction& inst) {
current_opcode = inst.opcode;
current_pc = inst.pc;
@@ -16,35 +21,26 @@ void Translator::TranslateInstruction(const Decoder::Instruction& inst) {
default: break;
}
bool translated = false;
switch (inst.family) {
case Decoder::Family::SOP1:
case Decoder::Family::SOP2:
case Decoder::Family::SOPK:
case Decoder::Family::SOPC:
case Decoder::Family::SOPP: translated = EmitScalar(inst); break;
case Decoder::Family::SOPP: return EmitScalar(inst);
case Decoder::Family::VOP1:
case Decoder::Family::VOP2:
case Decoder::Family::VOP3:
case Decoder::Family::VOP3P:
case Decoder::Family::VOPC: translated = EmitVector(inst); break;
case Decoder::Family::VOPC: return EmitVector(inst);
case Decoder::Family::SMEM:
case Decoder::Family::MUBUF:
case Decoder::Family::MTBUF:
case Decoder::Family::FLAT:
case Decoder::Family::DS:
case Decoder::Family::MIMG: translated = EmitMemory(inst); break;
case Decoder::Family::VINTRP: translated = EmitInterpolation(inst); break;
case Decoder::Family::EXP:
EXP(inst);
translated = true;
break;
default: break;
}
if (!translated) {
EXIT("opcode %s at pc 0x%08x has no IR translation",
Decoder::InstructionToString(inst).c_str(), inst.pc);
case Decoder::Family::MIMG: return EmitMemory(inst);
case Decoder::Family::VINTRP: return EmitInterpolation(inst);
case Decoder::Family::EXP: return EXP(inst);
default: return FailMissingTranslation(inst);
}
}