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renderer: remove dynamic draw state from pipeline keys
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@@ -376,6 +376,10 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
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const auto& blend = ctx.GetBlendColor();
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const std::array blend_constants {blend.red, blend.green, blend.blue, blend.alpha};
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vk_buffer.setBlendConstants(blend_constants.data());
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vk_buffer.setDepthTestEnable(depth.depth_test_enable ? VK_TRUE : VK_FALSE);
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vk_buffer.setDepthWriteEnable(
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depth.depth_write_enable && !depth.depth_clear_enable ? VK_TRUE : VK_FALSE);
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vk_buffer.setDepthCompareOp(depth.depth_compare_op);
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const auto& mode = ctx.GetModeControl();
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const auto& poly_offset = ctx.GetPolyOffset();
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