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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-27 13:26:52 +01:00
graphics: keep image heap descriptors of unmapped textures null
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@@ -131,6 +131,7 @@ bool ImageHeap::Acquire(const IR::ImageHeapRequest& request, IR::ImageHeapView&
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created->base = request.base;
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created->size = size;
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created->words.resize(size / 4u);
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created->dead.resize(size / 4u);
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created->dirty_pages.assign((Common::AlignUp(request.base + size, TRACKER_PAGE_SIZE) -
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Common::AlignDown(request.base, TRACKER_PAGE_SIZE)) /
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TRACKER_PAGE_SIZE,
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@@ -278,7 +279,10 @@ void ImageHeap::UpdateProbe(View& view, uint64_t probe) {
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std::copy_n(words.begin() + offset,
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std::min<size_t>(view.profile.r128 ? 4u : 8u, words.size() - offset),
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value.dwords.begin());
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const auto kind = IR::ImageHeapKind(view.profile, value);
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// A buried word stays null in every view until its descriptor changes.
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auto& dead = view.memory.dead[offset];
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if (dead != 0u && dead != DescriptorHash {}(value)) dead = 0u;
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const auto kind = dead != 0u ? 0u : IR::ImageHeapKind(view.profile, value);
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Assign(view, offset, kind == 0u ? 0u : Intern(view, kind, value));
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}
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@@ -288,6 +292,32 @@ void ImageHeap::Assign(View& view, size_t slot, uint32_t entry) {
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if (previous != entry) Widen(view.dirty_begin, view.dirty_end, slot, slot + 1u);
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}
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void ImageHeap::Bury() {
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if (m_unmapped.empty()) return;
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for (const auto& memory: m_memories) {
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for (const auto& view: memory->views) {
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bool buried = false;
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for (const auto& [value, index]: view->elements) {
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const auto& binding = m_elements[index].binding;
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if (binding.image_id && std::ranges::any_of(m_unmapped, [&](GuestRange range) {
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return ImageRangeOverlaps(binding.desc.info.data, range);
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})) {
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m_elements[index].stale = buried = true;
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}
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}
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if (!buried) continue;
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for (uint64_t probe = 0; probe < view->count; ++probe) {
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const auto slot = (view->first + probe * view->step) / 4u;
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const auto& element = m_elements[view->slots[slot] & ElementMask];
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if (!element.stale) continue;
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memory->dead[slot] = DescriptorHash {}(element.value);
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Assign(*view, slot, 0u);
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}
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}
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}
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m_unmapped.clear();
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}
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uint32_t ImageHeap::Intern(View& view, uint32_t kind, const DescriptorValue& value) {
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const auto arm = static_cast<uint32_t>(std::ranges::find(view.kind_keys, kind) -
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view.kind_keys.begin());
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@@ -398,9 +428,9 @@ void ImageHeap::Rebind(RenderExecutor& executor) {
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}
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for (const auto index: view->pending) {
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if (m_elements[index].refs == 0u) continue;
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auto binding = executor.ResolveTexture(
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IR::ImageHeapResource(view->profile, m_elements[index].kind),
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m_elements[index].value);
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auto resource = IR::ImageHeapResource(view->profile, m_elements[index].kind);
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resource.heap = true; // Resolves only mapped textures.
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auto binding = executor.ResolveTexture(resource, m_elements[index].value);
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if (binding.image_id) {
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auto& image = textures.GetImage(binding.image_id);
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image.heap_refs.fetch_add(1u, std::memory_order_relaxed);
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@@ -483,6 +513,12 @@ void ImageHeap::Commit(CommandBuffer& buffer, vk::PipelineBindPoint bind_point,
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}
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void ImageHeap::UnmapMemory(uint64_t address, uint64_t size) {
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// Descriptors of textures in the range stay null even once it is mapped again.
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if (!m_unmapped.empty() && m_unmapped.back().End() == address) {
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m_unmapped.back().size += size;
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} else {
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m_unmapped.push_back({address, size});
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}
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auto& scheduler = m_context.GetCommandScheduler();
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std::scoped_lock lock {m_mutex};
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std::erase_if(m_memories, [&](const std::unique_ptr<Memory>& memory) {
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