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shader: emit per-vertex mesh clip and cull distances
Co-authored-by: Senaxx <michelbeld@gmail.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -354,7 +354,8 @@ uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::Storag
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void DefineModule(EmitterState& state);
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void DefineTessellationInterfaces(EmitterState& state);
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void DefineTessellationExecutionModes(EmitterState& state);
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void DefineMeshOutputs(EmitterState& state);
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void DefineMeshOutputs(EmitterState& state, uint32_t clip_distance_count,
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uint32_t cull_distance_count);
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void EmitMeshEntryPoint(EmitterState& state);
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void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
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uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index = 0);
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