shader: support indirect BUFFER_LOAD_DWORDX3

This commit is contained in:
nmzik
2026-09-24 19:07:39 +04:00
parent cce0cd950c
commit 392f39e2f6
4 changed files with 33 additions and 13 deletions
@@ -1206,11 +1206,10 @@ private:
if (buffer != BufferAccess::None) {
if (!GetHandle(inst.Arg(0), ValueOpcode::GetBufferResource, 4, flags.pc, handle,
source)) {
if (memory.kind != ResourceKind::Buffer || memory.formatted || memory.typed ||
(op != ValueOpcode::LoadBufferU32x2 && op != ValueOpcode::LoadBufferU32x4)) {
if (memory.kind != ResourceKind::Buffer || !memory.SupportsIndirectBufferLoad(op)) {
Fail(flags.pc,
"buffer descriptor is not a valid runtime value; GPU-selected access "
"requires a raw DWORD x2/x4 load");
"requires a raw DWORD x2/x3/x4 load");
}
m_program.memory_info[flags.index].kind = ResourceKind::IndirectBuffer;
m_info.uses_dma = true;