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renderer: recreate insufficient texture cache matches
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@@ -110,6 +110,7 @@ private:
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void RegisterImage(ImageId id);
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void UnregisterImage(ImageId id);
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void DeleteImage(ImageId id);
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void FreeImage(ImageId id);
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void DeleteImages(std::span<const ImageId> ids, std::optional<ImageId> native_source = {});
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void RetainImage(CommandBuffer& command, ImageId id);
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void TouchImage(Image& image);
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