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controller: merge stick and sensor events into the newest unread pad sample
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@@ -519,7 +519,20 @@ void GameController::SetDevices(int active_id) {
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m_trigger_state = {};
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}
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// Input that changes no button or touch contact updates the newest unread sample, so a burst of
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// stick or sensor events between two reads cannot push unread button or touch changes out.
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void GameController::AddState() {
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if (m_states_num != 0) {
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const auto newest = (m_first_state + m_states_num - 1) % STATES_MAX;
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auto& last = m_states[newest];
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if (!m_obtained[newest] && last.buttons == m_state.buttons &&
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last.touch[0].down == m_state.touch[0].down &&
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last.touch[1].down == m_state.touch[1].down) {
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last = m_state;
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return;
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}
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}
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if (m_states_num >= STATES_MAX) {
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m_states_num = STATES_MAX - 1;
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m_first_state = (m_first_state + 1) % STATES_MAX;
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