render: build indexed triangles for merged ES/GS shaders

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 14:59:28 +04:00
parent 843c0c59be
commit 3ab372ccec
6 changed files with 163 additions and 19 deletions
+19 -5
View File
@@ -713,6 +713,7 @@ struct DrawIndexBufferSource {
const void* host_data = nullptr;
uint64_t size = 0;
vk::IndexType type = vk::IndexType::eUint16;
uint32_t guest_element_size = 0;
};
struct PreparedIndexBuffer {
@@ -1129,15 +1130,15 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
uint32_t mesh_groups = 0;
if (mesh_active) {
const auto& mesh = state.vs_input_info.mesh;
if (emit.indexed || ucfg.GetPrimType() != Prospero::PrimitiveType::kTriStrip ||
primitive_restart_enable || mesh.primitives_per_group == 0) {
if (primitive_restart_enable || mesh.primitives_per_group == 0) {
EXIT("unsupported mesh draw: primitive=%u indexed=%u restart=%u\n",
static_cast<uint32_t>(ucfg.GetPrimType()), emit.indexed, primitive_restart_enable);
}
if (draw.index_count < 3 || draw.instance_count == 0) {
const auto primitives = mesh.InputPrimitiveCount(draw.index_count);
if (primitives == 0 || draw.instance_count == 0) {
return;
}
mesh_groups = (draw.index_count - 3u) / mesh.primitives_per_group + 1u;
mesh_groups = (primitives - 1u) / mesh.primitives_per_group + 1u;
const auto& limits = m_context.GetGraphics().mesh_shader_properties;
if (mesh_groups > limits.maxMeshWorkGroupCount[0] ||
draw.instance_count > limits.maxMeshWorkGroupCount[1] ||
@@ -1148,6 +1149,13 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
}
}
if (mesh_active && emit.indexed) {
// Register the original guest indices for shader reads; PrepareGraphicsBindings
// synchronizes registered BDA ranges before any draw commands are committed.
(void)m_context.GetBufferCache().FindBuffer(
index_source.address, static_cast<uint64_t>(draw.index_count) *
index_source.guest_element_size);
}
LogDrawPhase(draw.name, "PrepareBindings");
auto bindings = PrepareGraphicsBindings(state.vs_input_info.stage, state.ps_input_info.stage,
state.ps_active);
@@ -1195,7 +1203,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline,
std::span {descriptor_stages.data(), descriptor_stage_count});
if (mesh_active) {
const uint32_t draw_data[] {draw.index_count, emit.first_vertex, emit.first_instance};
const uint32_t draw_data[] {
draw.index_count,
emit.indexed ? static_cast<uint32_t>(emit.vertex_offset) : emit.first_vertex,
emit.first_instance, index_source.guest_element_size,
static_cast<uint32_t>(index_source.address),
static_cast<uint32_t>(index_source.address >> 32u)};
static_assert(std::size(draw_data) == ShaderRecompiler::IR::PushData::MeshDrawDwordCount);
vk_buffer.pushConstants(pipeline.pipeline_layout,
vk::ShaderStageFlagBits::eMeshEXT |
@@ -1342,6 +1355,7 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
index_source.size =
expanded_indices.empty() ? index_size : expanded_indices.size() * sizeof(uint16_t);
index_source.type = index_type;
index_source.guest_element_size = static_cast<uint32_t>(index_size / args.index_count);
DrawRenderState state {};
if (!PrepareDrawRenderState(submit_id, buffer, draw, args.render_target_slice_offset, true,
@@ -1079,11 +1079,17 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
return entry_ir.ISub(lhs, minimum(lhs, rhs));
};
const auto local = builtin(IR::StageInputKind::LocalInvocationIndex);
const auto chunk = entry_ir.IMul(builtin(IR::StageInputKind::WorkgroupId, 0),
u32(mesh.primitives_per_group));
const auto primitive_chunk = entry_ir.IMul(builtin(IR::StageInputKind::WorkgroupId, 0),
u32(mesh.primitives_per_group));
const auto step = u32(mesh.InputPrimitiveStep());
const auto chunk = entry_ir.IMul(primitive_chunk, step);
const auto vertices =
minimum(subtract_saturate(draw(0), chunk), u32(mesh.vertices_per_group));
const auto primitives = subtract_saturate(vertices, u32(2));
const auto primitives = entry_ir.Select(
entry_ir.ULessThan(vertices, u32(3)), u32(0),
entry_ir.IAdd(IR::U32(entry_ir.Emit(IR::ValueOpcode::UDiv32,
{subtract_saturate(vertices, u32(3)), step})),
u32(1)));
const auto wave = entry_ir.ShiftRightLogical(local, u32(6));
const auto wave_base = entry_ir.BitwiseAnd(local, u32(~63u));
const auto vertex_count = minimum(subtract_saturate(vertices, wave_base), u32(64));
@@ -1095,18 +1101,41 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
entry_ir.BitwiseOr(wave_info, entry_ir.BitwiseOr(entry_ir.ShiftLeftLogical(
primitive_count, u32(8)),
vertex_count)));
// Triangle-strip adjacency addresses the ES records in LDS. Alternating the
// first two indices preserves winding across subgroup boundaries.
const auto parity = entry_ir.BitwiseAnd(entry_ir.IAdd(chunk, local), u32(1));
const auto first = entry_ir.IAdd(local, parity);
const auto second = entry_ir.ISub(entry_ir.IAdd(local, u32(1)), parity);
// GS adjacency addresses local ES records in LDS. Strip winding alternates
// with the global primitive number, including across subgroup boundaries.
const auto parity = mesh.InputPrimitiveStep() == 1u
? entry_ir.BitwiseAnd(entry_ir.IAdd(primitive_chunk, local), u32(1))
: u32(0);
const auto vertex = entry_ir.IMul(local, step);
const auto first = entry_ir.IAdd(vertex, parity);
const auto second = entry_ir.ISub(entry_ir.IAdd(vertex, u32(1)), parity);
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(0),
entry_ir.BitwiseOr(entry_ir.ShiftLeftLogical(first, u32(2)),
entry_ir.ShiftLeftLogical(second, u32(18))));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(1),
entry_ir.ShiftLeftLogical(entry_ir.IAdd(local, u32(2)), u32(2)));
entry_ir.ShiftLeftLogical(entry_ir.IAdd(vertex, u32(2)), u32(2)));
const auto input_vertex = entry_ir.IAdd(chunk, local);
const auto index_bytes = draw(3);
const auto indexed = entry_ir.INotEqual(index_bytes, u32(0));
const auto index_low = draw(4);
const auto byte_offset = entry_ir.IAdd(entry_ir.BitwiseAnd(index_low, u32(3)),
entry_ir.IMul(input_vertex, index_bytes));
const auto index_resource = entry_ir.Emit(
IR::ValueOpcode::GetAddressResource,
{entry_ir.BitwiseAnd(index_low, u32(~3u)), draw(5)});
const auto memory_index = static_cast<uint32_t>(result.memory_info.size());
result.memory_info.push_back({.kind = IR::ResourceKind::Global});
const auto packed_index = entry_ir.Emit(
IR::ValueOpcode::LoadAddressU32,
{index_resource, entry_ir.BitwiseAnd(byte_offset, u32(~3u)), u32(0),
entry_ir.LogicalAnd(indexed, entry_ir.ULessThan(local, vertices))},
IR::MemoryFlags {.index = memory_index});
const auto index = IR::U32(entry_ir.Emit(
IR::ValueOpcode::BitFieldUExtract,
{packed_index, entry_ir.IMul(entry_ir.BitwiseAnd(byte_offset, u32(3)), u32(8)),
entry_ir.IMul(index_bytes, u32(8))}));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
entry_ir.IAdd(draw(1), entry_ir.IAdd(chunk, local)));
entry_ir.IAdd(draw(1), entry_ir.Select(indexed, index, input_vertex)));
entry_ir.SetVectorReg(
static_cast<IR::VectorReg>(8),
entry_ir.IAdd(draw(2), builtin(IR::StageInputKind::WorkgroupId, 1)));
+1 -1
View File
@@ -273,7 +273,7 @@ static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 43u);
struct PushData {
static constexpr uint32_t DwordCount = 32;
static constexpr uint32_t MeshDrawDwordCount = 3;
static constexpr uint32_t MeshDrawDwordCount = 6;
static constexpr uint32_t NoStart = UINT32_MAX;
std::array<uint32_t, DwordCount> dwords {};
+4 -3
View File
@@ -878,7 +878,8 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
EXIT_NOT_IMPLEMENTED(regs.gs_regs.rsrc1.gs_vgpr_component_count != 3u ||
regs.gs_regs.rsrc2.es_vgpr_component_count != 3u);
const auto& group = user_config.GetGeControl();
if (user_config.GetPrimType() != Prospero::PrimitiveType::kTriStrip ||
if ((user_config.GetPrimType() != Prospero::PrimitiveType::kTriStrip &&
user_config.GetPrimType() != Prospero::PrimitiveType::kTriList) ||
sh.m_vgtGsOutPrimType != 2u || sh.m_vgtGsMaxVertOut < 3u || group.vertex_group_size < 3u ||
mesh.max_vertices == 0u) {
EXIT("unsupported GS assembly: input=%u output=%u vertices=%u GE=%u/%u max_output=%u\n",
@@ -887,10 +888,10 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
}
mesh.max_primitives = group.primitive_group_size * (sh.m_vgtGsMaxVertOut - 2u);
mesh.primitives_per_group = std::min({static_cast<uint32_t>(group.primitive_group_size),
static_cast<uint32_t>(group.vertex_group_size) - 2u,
mesh.InputPrimitiveCount(group.vertex_group_size),
mesh.max_vertices / sh.m_vgtGsMaxVertOut});
EXIT_IF(mesh.primitives_per_group == 0u);
mesh.vertices_per_group = mesh.primitives_per_group + 2u;
mesh.vertices_per_group = mesh.InputVertexCount(mesh.primitives_per_group);
mesh.threads_num[0] =
((mesh.max_vertices + mesh.wave_size - 1u) / mesh.wave_size) * mesh.wave_size;
mesh.threads_num[1] = mesh.threads_num[2] = 1u;
+10
View File
@@ -78,6 +78,16 @@ struct ShaderMeshInputInfo: ShaderWorkgroupInputInfo {
uint32_t max_vertices = 0;
uint32_t max_primitives = 0;
uint32_t provoking_vertex = 0;
[[nodiscard]] constexpr uint32_t InputPrimitiveStep() const {
return input_primitive == static_cast<uint32_t>(Prospero::PrimitiveType::kTriList) ? 3u : 1u;
}
[[nodiscard]] constexpr uint32_t InputPrimitiveCount(uint32_t vertices) const {
return vertices < 3u ? 0u : (vertices - 3u) / InputPrimitiveStep() + 1u;
}
[[nodiscard]] constexpr uint32_t InputVertexCount(uint32_t primitives) const {
return primitives == 0u ? 0u : (primitives - 1u) * InputPrimitiveStep() + 3u;
}
};
struct ShaderVertexInputInfo {