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Track bounded indirect image tables from signed shader loops
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
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@@ -463,9 +463,8 @@ struct DescriptorSource {
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uint32_t table_source = 0;
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uint32_t selector_stride = 0;
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uint32_t selector_offset = 0;
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uint32_t key_arg = 0;
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uint32_t table_offset = 0;
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uint32_t key_count = 0;
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Value key_count;
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bool operator==(const IndirectImage& other) const = default;
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};
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