mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
shader: initialize perspective sample barycentrics at SampleId
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@@ -42,8 +42,9 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
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EmitBinaryU32(state, spv::OpIMul, group, ConstantU32(state, size)));
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}
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const bool centroid = kind == IR::StageInputKind::BaryCoordSmoothCentroid;
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const bool sample = kind == IR::StageInputKind::BaryCoordSmoothSample;
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const auto variable = InputVariableForKind(
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state, centroid ? IR::StageInputKind::BaryCoordSmooth : kind);
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state, centroid || sample ? IR::StageInputKind::BaryCoordSmooth : kind);
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if (variable == 0) {
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return ConstantU32(state, 0);
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}
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@@ -76,15 +77,24 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
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return bits;
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}
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if (centroid || kind == IR::StageInputKind::BaryCoordSmooth ||
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if (centroid || sample || kind == IR::StageInputKind::BaryCoordSmooth ||
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kind == IR::StageInputKind::BaryCoordNoPerspective) {
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const auto value = state.builder.AllocateId();
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const auto bits = state.builder.AllocateId();
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if (centroid) {
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if (centroid || sample) {
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const auto coordinates = state.builder.AllocateId();
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state.builder.RequireCapability(spv::CapabilityInterpolationFunction);
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state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 3), coordinates,
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GlslStd450(state), GLSLstd450InterpolateAtCentroid, variable);
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if (sample) {
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const auto sample_id = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpLoad, TypeI32(state), sample_id,
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InputVariableForKind(state, IR::StageInputKind::SampleId));
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state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 3), coordinates,
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GlslStd450(state), GLSLstd450InterpolateAtSample,
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variable, sample_id);
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} else {
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state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 3), coordinates,
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GlslStd450(state), GLSLstd450InterpolateAtCentroid, variable);
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}
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state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), value,
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coordinates, component + 1u);
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} else {
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@@ -1281,6 +1281,8 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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}
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};
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barycentric_pair(ps->ps_perspective_center_vgpr, IR::StageInputKind::BaryCoordSmooth);
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barycentric_pair(ps->ps_perspective_sample_vgpr,
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IR::StageInputKind::BaryCoordSmoothSample);
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barycentric_pair(ps->ps_perspective_centroid_vgpr,
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IR::StageInputKind::BaryCoordSmoothCentroid);
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uint32_t reg = ps->ps_system_input_base;
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@@ -196,6 +196,7 @@ enum class StageInputKind {
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Layer,
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SampleId,
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BaryCoordSmooth,
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BaryCoordSmoothSample,
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BaryCoordSmoothCentroid,
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BaryCoordNoPerspective,
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WorkgroupId,
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@@ -143,6 +143,7 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
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}
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break;
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case StageInputKind::BaryCoordSmooth:
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case StageInputKind::BaryCoordSmoothSample:
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case StageInputKind::BaryCoordSmoothCentroid:
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case StageInputKind::BaryCoordNoPerspective:
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if (component >= 2u) {
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@@ -299,6 +300,9 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
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break;
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case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
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case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
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case StageInputKind::BaryCoordSmoothSample:
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AddInput(info, StageInputKind::SampleId, 0, 1, "gl_SampleID");
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[[fallthrough]];
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case StageInputKind::BaryCoordSmooth:
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case StageInputKind::BaryCoordSmoothCentroid:
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AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
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@@ -525,6 +525,9 @@ static void ShaderGetStaticInputInfoPS(
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EXIT_NOT_IMPLEMENTED(ps_info.input_num > std::size(ps_info.interpolator_settings));
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ps_info.ps_system_input_base = ShaderCalcPsSystemInputBase(sh);
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const uint32_t active_inputs = sh.ps_input_ena & sh.ps_input_addr;
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if ((active_inputs & 0x00000001u) != 0) {
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ps_info.ps_perspective_sample_vgpr = 0;
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}
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if ((active_inputs & 0x00000002u) != 0) {
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ps_info.ps_perspective_center_vgpr = (active_inputs & 0x00000001u) != 0 ? 2u : 0u;
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}
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@@ -649,6 +652,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
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key.push_back(info.ps_system_input_base);
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key.push_back(info.custom_interpolation_mask);
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key.push_back(info.ps_perspective_center_vgpr);
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key.push_back(info.ps_perspective_sample_vgpr);
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key.push_back(info.ps_perspective_centroid_vgpr);
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key.push_back(static_cast<uint32_t>(info.ps_pos_x));
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key.push_back(static_cast<uint32_t>(info.ps_pos_y));
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@@ -910,6 +914,7 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
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"\t ps_system_input_base = %u\n"
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"\t custom_interpolation_mask = 0x%08" PRIx32 "\n"
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"\t ps_perspective_center_vgpr = %" PRIu32 "\n"
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"\t ps_perspective_sample_vgpr = %" PRIu32 "\n"
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"\t ps_perspective_centroid_vgpr = %" PRIu32 "\n"
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"\t ps_pos_x = %s\n"
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"\t ps_pos_y = %s\n"
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@@ -923,7 +928,8 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
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"\t ps_early_z = %s\n"
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"\t ps_execute_on_noop = %s\n",
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info.input_num, info.ps_system_input_base, info.custom_interpolation_mask,
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info.ps_perspective_center_vgpr, info.ps_perspective_centroid_vgpr,
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info.ps_perspective_center_vgpr, info.ps_perspective_sample_vgpr,
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info.ps_perspective_centroid_vgpr,
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info.ps_pos_x ? "true" : "false",
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info.ps_pos_y ? "true" : "false", info.ps_pos_z ? "true" : "false",
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info.ps_pos_w ? "true" : "false", info.ps_front_face ? "true" : "false",
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@@ -167,6 +167,7 @@ struct ShaderPixelInputInfo {
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uint32_t ps_system_input_base = 0;
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uint32_t custom_interpolation_mask = 0;
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uint32_t ps_perspective_center_vgpr = UINT32_MAX;
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uint32_t ps_perspective_sample_vgpr = UINT32_MAX;
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uint32_t ps_perspective_centroid_vgpr = UINT32_MAX;
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uint8_t target_output_mode[8] = {};
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std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
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