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shader: initialize perspective sample barycentrics at SampleId
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@@ -196,6 +196,7 @@ enum class StageInputKind {
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Layer,
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SampleId,
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BaryCoordSmooth,
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BaryCoordSmoothSample,
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BaryCoordSmoothCentroid,
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BaryCoordNoPerspective,
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WorkgroupId,
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