shader: initialize perspective sample barycentrics at SampleId

This commit is contained in:
Claxten
2026-10-07 18:22:36 +04:00
committed by nmzik
parent fbf6ae400c
commit 3ba6ebae81
8 changed files with 99 additions and 6 deletions
+1
View File
@@ -167,6 +167,7 @@ struct ShaderPixelInputInfo {
uint32_t ps_system_input_base = 0;
uint32_t custom_interpolation_mask = 0;
uint32_t ps_perspective_center_vgpr = UINT32_MAX;
uint32_t ps_perspective_sample_vgpr = UINT32_MAX;
uint32_t ps_perspective_centroid_vgpr = UINT32_MAX;
uint8_t target_output_mode[8] = {};
std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};