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shader: emit F32 min/max as exact compare-selects, MED3 with one max and saturate as NClamp
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@@ -510,8 +510,6 @@ inline constexpr auto EmitLogicalNotBool = EmitNative<spv::OpLogicalNot, IR::Typ
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F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits);
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F32Class EmitClassifyF32(EmitterState& state, uint32_t value);
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uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,
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uint32_t class_match);
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