shader: emit F32 min/max as exact compare-selects, MED3 with one max and saturate as NClamp

This commit is contained in:
nmzik
2026-10-20 23:36:26 +02:00
parent 8cc5f5364a
commit 3c4124dafa
4 changed files with 45 additions and 51 deletions
@@ -510,8 +510,6 @@ inline constexpr auto EmitLogicalNotBool = EmitNative<spv::OpLogicalNot, IR::Typ
F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits);
F32Class EmitClassifyF32(EmitterState& state, uint32_t value);
uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,
uint32_t class_match);