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graphics: decode both channels of RG32 float metadata clears
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@@ -454,9 +454,10 @@ inline constexpr std::array<VideoOutFormatPolicy, 8> VIDEO_OUT_FORMAT_POLICIES {
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case vk::Format::eR16Unorm:
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next.float32[0] = static_cast<float>(packed & 0xffffu) / 65535.0f;
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break;
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// A single-plane float target carries its clear as raw float bits, the same encoding the
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// depth decoder below uses. Without this the clear is discarded and the target keeps stale
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// contents.
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// Each clear register stores one raw 32-bit float channel.
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case vk::Format::eR32G32Sfloat:
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next.float32[1] = std::bit_cast<float>(static_cast<uint32_t>(clear_words >> 32u));
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[[fallthrough]];
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case vk::Format::eR32Sfloat: next.float32[0] = std::bit_cast<float>(packed); break;
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case vk::Format::eR32Uint: next.uint32[0] = packed; break;
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case vk::Format::eR32Sint: next.int32[0] = static_cast<int32_t>(packed); break;
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@@ -517,7 +518,7 @@ inline constexpr std::array<VideoOutFormatPolicy, 8> VIDEO_OUT_FORMAT_POLICIES {
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clear = vk::ClearColorValue {};
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return true;
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}
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return DecodePackedColorClear(format, packed, clear);
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return DecodePackedColorClear(format, uint64_t {packed} | (uint64_t {packed} << 32u), clear);
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}
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[[nodiscard]] inline bool DecodePackedStencilClear(uint32_t packed, uint8_t& clear) {
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