Fix wave64 LDS synchronization on subgroup32 hosts

This commit is contained in:
nmzik
2026-08-23 00:46:37 +02:00
parent 0d92ce49da
commit 3e25eb0998
10 changed files with 348 additions and 15 deletions
@@ -1019,8 +1019,7 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::ComputePipe
comp_shader_stage_info.pSpecializationInfo = nullptr;
EXIT_IF(!input_info.stage);
const auto wave_size = input_info.stage.program->wave_size;
if (graphics.subgroup_size_control_enabled &&
(graphics.required_subgroup_size_stages & vk::ShaderStageFlagBits::eCompute) &&
if (graphics.compute_subgroup_size_control_enabled &&
wave_size >= graphics.min_subgroup_size && wave_size <= graphics.max_subgroup_size) {
comp_subgroup_size.sType =
vk::StructureType::ePipelineShaderStageRequiredSubgroupSizeCreateInfo;