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Fix wave64 LDS synchronization on subgroup32 hosts
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@@ -210,7 +210,9 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, RenderCommandBuffer& buf
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ShaderComputeInputInfo input_info {};
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std::span<const uint32_t> cs_shader;
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if (!ShaderCompileInfoCS(cs_regs, sh_regs, input_info, cs_shader)) {
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if (!ShaderCompileInfoCS(cs_regs, sh_regs,
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!m_context.GetGraphics().compute_wave64_supported, input_info,
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cs_shader)) {
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EXIT("ShaderCompileInfoCS failed for dispatch with CS shader 0x%016" PRIx64 "\n",
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cs_regs.cs_regs.data_addr);
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}
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